questions about php references
when I was looking for some MVC framework, I got the website: http://www.phppatterns.com/docs/design/archive/model_view_controller_patte开发者_StackOverflow社区rn
however, like the code listed there makes me confused about references. For example:
$dao=& new DataAccess ('localhost','user','pass','dbname');
$productModel=& new ProductModel($dao);
each instance it makes, it adds '&' before the new operator, what does it exactly mean? the reference to the instance? Actually, I removed all the '&' before all these kind of instances and the code still works perfectly.
Another, codes like :
function ProductView (&$model) {
$this->model=& $model;
}
I really think it could be revised like:
function ProductView (&$model) {
$this->model=$model;
}
Am I right? what's the differences between these two? Actually, like the MVC code example listed above? if you revise the code like I did, the code still works.
Then, I got this post somewhere else: http://schlueters.de/blog/archives/125-Do-not-use-PHP-references.html
does it make sense? any suggestions about this would be helpful.
Prior to PHP version 5 objects were passed by value and you had to explicitly specify the ampersand to get the object by reference.*
In PHP 5+, all objects are passed by reference and thus using ampersand is redundant.
Furthermore, as of PHP 5.3.0, code like the above will generate a STRICT error of "Assigning the return value of new by reference is deprecated".
If you're curious about the historical use (PHP 4 or before) of "$o =& new Object()
" code see php-by-reference (in particular, the accepted answer there provides a good explanation).
To summarise:
in PHP 5 or above, it makes no difference. The code will work as expected with no memory or other differences.
In PHP 5.3 you might get some STRICT notices complaining about this usage (assuming you have STRICT notices turned on).
In PHP 4.x (or earlier) this method was used to prevent unnecessary duplication of objects.
(*) Passing references around is a good thing - no need to create copies of objects when you only need the one instance.
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