开发者

Why calling some functions of the Object class, on a primitive type instance, need boxing?

I have discovered that if i run following lines of code.

int i = 7;
i.GetHashCode(); //where GetHashCode() is the derived
                 //function from System.Object

No boxing is done, but if开发者_JAVA技巧 i call i.GetType() (another derived function from System.Object) in place of GetHashCode(), a boxing will be required to call GetType(), Why its not possible to call GetType() on primitive type instance directly, without boxing, while its possible to call GetHashCode() without boxing ?


The key here is that GetType() is not virtual and cannot be overridden. Since a struct is effectively sealed, methods cannot be overridden any more than the struct, so the runtime and compiler can treat struct methods that have been overridden as static calls.

If you write a struct (rare) you should override all the methods like ToString(), Equals(), GetHashCode() for exactly this reason. If you don't it must box. However, GetType() cannot be overridden, thus needs boxing.

This actually leads to some odd edge-cases with Nullable<T> and boxing, since an empty Nullable<T> boxes to null, so:

int i = obj.GetHashCode(); // fine
Type t = obj.GetType(); // boom


I think the reason is that GetHashCode is implemented on System.Int32 directly, you call System.Int32::GetHashCode(). No need to box if you call a known member function on a value type.


Seems very close to How is ValueType.GetType() able to determine the type of the struct?

Also related is GetType and TypeOf confusion

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜