Silverlight DataStateBehavior, initial value not used
I am trying to use the Silverlight DataStateBehavior, it works fine in most cases where I click a button which sets say a 'Selected' Property in the view model to either false or true. The DataStateBehavior then tells the VisualStateManager to go to the relevant state.
开发者_运维问答Like this:
<Button...>
<i:Interaction.Behaviors>
<id:DataStateBehavior Binding="{Binding Selected}" Value="True" TrueState="SelectedVisualState" FalseState="DeselectedVisualState"/>
</i:Interaction.Behaviors>
</Button>
The above works fine. What I am trying to do though is to get it to set the correct state when the application loads, if I were to set the 'Selected' property on the view model to true by default I wouldn't see any changes in the UI until I clicked the button to change the viewmodel property.
I know there are several classes involved with the DataState stuff including:
- BindingListener.cs
- ConverterHelper.cs
- DataStateBehavior.cs
- DataStateSwitchBehavior.cs
- DataTrigger.cs
Any clues would be good, Thanks
I'm actually going to add a second answer which I just tried, and seems to be cleaner since it can be done all in XAML and without a custom behavior. I'll leave the other answer just as a reference for an alternative solution since they both work.
<i:Interaction.Triggers>
<i:EventTrigger EventName="Loaded">
<ic:GoToStateAction StateName="SelectedVisualState"/>
</i:EventTrigger>
</i:Interaction.Triggers>
You will just need at add a reference to the Microsoft.Expression.Interactions assembly that is part of the Blend SDK.
xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions"
Try this extension of the DataStateBehavior class. When the target element loads, the DataStateBehavior will be evaluate as if the property has been updated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
namespace Gusdor.Wpf
{
/// <summary>
/// Fix for data state behavior. Behavior will trigger transitions when target element loads.
/// </summary>
class DataStateBehaviorFix: Microsoft.Expression.Interactivity.Core.DataStateBehavior
{
public bool UseTransitionsOnLoad { get; set; }
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.Loaded += AssociatedObject_Loaded;
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.Loaded -= AssociatedObject_Loaded;
}
void AssociatedObject_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
Evaluate();
}
void Evaluate()
{
if (Value == null)
{
GotoState(Binding == null, this.AssociatedObject);
}
else GotoState(Value.Equals(Binding), this.AssociatedObject);
}
/// <summary>
/// Attempts to change to the named state. Walks up tree to first match.
/// </summary>
/// <param name="flag"></param>
/// <param name="element"></param>
void GotoState(bool flag, FrameworkElement element)
{
string stateName = flag ? TrueState : FalseState;
if (HasState(element, stateName))
{
bool ret = System.Windows.VisualStateManager.GoToElementState(element, stateName, UseTransitionsOnLoad);
}
else if (element.Parent as FrameworkElement != null)
GotoState(flag, element.Parent as FrameworkElement);
}
/// <summary>
/// Checks if an element has the state named
/// </summary>
/// <param name="element"></param>
/// <param name="stateName"></param>
/// <returns></returns>
bool HasState(FrameworkElement element, string stateName)
{
var groups = Microsoft.Expression.Interactivity.VisualStateUtilities.GetVisualStateGroups(element).Cast<VisualStateGroup>();
return groups.Any(p => p.States.Cast<VisualState>().Any(s => s.Name == stateName));
}
}
}
One way I have solved this problem is to make a behavior you can add to your control to put it into an initial visual state upon loading. Here is a simple example:
public class InitialVisualStateBehavior : Behavior<Control>
{
public static readonly DependencyProperty InitialStateProperty = DependencyProperty.Register(
"InitialState",
typeof(string),
typeof(InitialVisualStateBehavior),
null);
public string InitialState
{
get { return (string)GetValue(InitialStateProperty); }
set { SetValue(InitialStateProperty, value); }
}
protected override void OnAttached()
{
base.OnAttached();
if (this.AssociatedObject != null)
{
this.AssociatedObject.Loaded += new RoutedEventHandler(AssociatedObject_Loaded);
}
}
protected override void OnDetaching()
{
base.OnDetaching();
if (this.AssociatedObject != null)
{
this.AssociatedObject.Loaded -= AssociatedObject_Loaded;
}
}
private void AssociatedObject_Loaded(object sender, RoutedEventArgs e)
{
VisualStateManager.GoToState(this.AssociatedObject, this.InitialState, false);
}
}
You would then just add that behavior to the UserControl-level in XAML:
<i:Interaction.Behaviors>
<myi:InitialVisualStateBehavior InitialState="SelectedVisualState" />
</i:Interaction.Behaviors>
You could also easily modify this to accept a comma separated list of initial states which you could then split and loop through if you needed to put the control in a bunch of different mutually exclusive states after loading.
This might also be refactored into a TriggerAction that you could just trigger off of the Loaded event of the control, I'm not sure which way would be cleaner.
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