How can I apply MVVM and Commands in this specific WPF situation?
I am having trouble 开发者_运维问答with the MVVM pattern and Commands in my WPF app. The problem is not so much the MVVM pattern, but more the stuff that is going on on my GUI. I'll explain the situation:
My app can DoStuff to some files. I have a class with a function DoStuff(int limit)
. My user user interface has the following items:
- A
Button
DoStuffBtn
to start parsing. - A
TextBox
LimitTxt
to fill in a limit. - A
CheckBox
LimitChk
to enabled or disable the limit.
When you would "uncheck" LimitChk
, then LimitTxt.Text = ""
and LimitTxt.IsEnabled = false
. When you would "check" LimitChk
, then LimitTxt.IsEnabled = false
again, but the text remains empty until you fill something in.
I have read many tutorials on Commands in WPF and MVVM but I just can't seem to pour my case into that mold. The example I gave is actually just a small part of my UI, but I can't seem to do this nicely either.
I keep running into questions like:
- Do I need two
Commands
forLimitChk
(enable and disable) or just one (toggle)? - If I bind an
int
toLimitTxt
, what happens if I make it empty and disable it? - Is it a clean way to just use
DoStuff(Int32.Parse(LimitTxt.Text))
whenDoStuffBtn
is pressed? - If I use two commands on
LimitChk
, what happens with theCanExecute()
function ofICommand
that determines whetherLimitChk
is enabled?
So the main question is: How would the situation I described fit into a nice pattern using Commands in WPF?
Some links on WPF, Commands and MVVM i've looked at:
- http://www.devx.com/DevX/Article/37893/0/page/1
- http://msdn.microsoft.com/en-us/magazine/cc785480.aspx?pr=blog
- http://jmorrill.hjtcentral.com/Home/tabid/428/EntryId/432/MVVM-for-Tarded-Folks-Like-Me-or-MVVM-and-What-it-Means-to-Me.aspx
- http://msdn.microsoft.com/en-us/magazine/dd419663.aspx
What I understand so far is that I have to keep as much as possible out of the UI. Even stuff like UI influencing the UI. I.e. unchecking LimitChk
disables LimitText
. Still, I think I should keep a difference between UI related information and actions and stuff that actually has to do with the actual work that has to be done.
I think you're getting confused... you don't need any commands here, you can just use bindings.
- Do I need two Commands for LimitChk (enable and disable) or just one (toggle)?
You need none. Just create a LimitEnabled
property in your ViewModel, and bind the CheckBox
to it (IsChecked="{Binding LimitEnabled}"
)
- If I bind an int to LimitTxt, what happens if I make it empty and disable it?
Disabling it has no effect. If you make the TextBox
empty, the binding will fail because an empty string can't be converted to an int (at least not with the default converter)
- Is it a clean way to just use Parse(Int32.Parse(LimitTxt.Text)) when ParseBtn is pressed?
You don't need to. Just create a Limit
property in your ViewModel, and bind the TextBox
to it. You might want to add an ExceptionValidationRule
to the Binding
so that it highlights invalid input.
The button is not necessary, the parsing will be done automatically when the TextBox
loses focus (if you use the default UpdateSourceTrigger
). If you want to customize the way it's parsed, you can create a custom converter to use in the binding.
Just some high level thoughts, leaving out superfluous stuff like Color and alignment attributes, WrapPanels, etc.
Your ViewModel has a a couple properties:
public bool? LimitIsChecked { get; set; }
public bool LimitTextIsEnabled { get; set; } //to be expanded, below
public ICommand ParseCommand { get; private set; } // to be expanded, below
public string LimitValue { get; set; } // further explanation, below
Your XAML has CheckBox and TextBox definitions something like:
<CheckBox Content="Limit Enabled" IsChecked="{Binding LimitIsChecked}" />
<TextBox Text="{Binding LimitValue}" IsEnabled="{Binding LimitIsEnabled}" />
<Button Content="Parse" Command="{Binding ParseCommand}" />
You'll want to initialize ParseCommand something like this:
this.ParseCommand = new DelegateCommand<object>(parseFile);
Now, let's fill in that LimitTextIsEnabled property too:
public bool LimitTextIsEnabled {
// Explicit comparison because CheckBox.IsChecked is nullable.
get { return this.LimitIsChecked == true; }
private set { }
}
Your parseFile
method would then pass the value of the LimitValue
property to the logic doing the actual parsing.
I declared the LimitValue
property as string here to avoid cluttering up the code with an explicit converter, or other validation code. You could choose to handle that "LimitValue is a valid int" verification/conversion in several different ways.
Of course, I haven't implemented this in its entirety, but I wanted to outline a pattern where you are not using Commands to update the state of the other widgets. Instead, bind those attributes to properties that are managed in your ViewModel.
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