Copy a class to another?
I have
class A
{
public int a;
public string b;
}
How can i copy A to another A? In C++ i know i could do *a1 = *a2;
. Is there something similar in C#? I know i could write a generic solution using reflection but i hope something exist already.
I'm considering changing A to a nullable struct.
Step 2 i'll need to do
class B : A {}
class C : 开发者_JS百科A {}
and copy the base data from B to C.
I have used binary serialization. Basically, serialize the instance to a memory stream. Then, deserialize it out of the memory stream. You will have an exact binary copy. It will be a deep copy, rather than a shallow copy.
class a = new ClassA();
class b = MySerializationMethod(a);
For a shallow copy you can use Object.MemberwiseClone
Here is some simple code that works on any class, not just base.
public static void DuckCopyShallow(this Object dst, object src)
{
var srcT = src.GetType();
var dstT= dst.GetType();
foreach(var f in srcT.GetFields())
{
var dstF = dstT.GetField(f.Name);
if (dstF == null || dstF.IsLiteral)
continue;
dstF.SetValue(dst, f.GetValue(src));
}
foreach (var f in srcT.GetProperties())
{
var dstF = dstT.GetProperty(f.Name);
if (dstF == null)
continue;
dstF.SetValue(dst, f.GetValue(src, null), null);
}
}
Assuming A is just a simple class, you can do
A newA = instanceOfA.MemberwiseClone();
MemberwiseClone() is a shallow copy though, so if your class gets complex, with properties that are also reference types, this will not work for you.
there is the ICloneable
interface which offers up a Clone()
method.
Clone on msdn.
Here's what somebody has already done...
Deep Copy in C# (Cloning for a user defined class)
Add the appropriate constructors:
class Foo
{
public Foo(int a, string b)
{
A = a;
B = b;
}
public Foo(Foo other)
{
A = other.A;
B = other.B;
}
public int A { get; set; }
public string B { get; set; }
}
You should also consider making it immutable, especially if you are considering making it into a struct. Mutable structs are evil.
Finally when you are inheriting from a class you don't need to copy the members from the base class into the subclass.
We've used this code successfully:
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Utility {
internal static class ObjectCloner {
public static T Clone<T>(T obj) {
using (MemoryStream buffer = new MemoryStream()) {
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(buffer, obj);
buffer.Position = 0;
T temp = (T)formatter.Deserialize(buffer);
return temp;
}
}
}
}
There may be other methods which work better, but perhaps this will help you
Chris
You can Clone, you can define a copy constructor. Why change class to struct just because in C++ you can do something in 10 characters. C# is different. Structs have advantages and disadvantages.
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