Differences between Sound.length and SoundChannel.position in ActionScript 3
Can anybody tell me why or what I have to do to fix the following issue?
I load a song and when I get the length the song never reach this value.
Here is issue document by another guy AS3 – SoundChannel.position never reaches Sound.length
And here is my code
import flash.display.Sprite;
import flash.net.URLRequest;
import flash.m开发者_运维技巧edia.Sound;
import flash.media.SoundChannel;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.events.Event;
import flash.events.IOErrorEvent;
var snd:Sound = new Sound();
var channel:SoundChannel;
var statusTextField:TextField = new TextField();
statusTextField.autoSize=TextFieldAutoSize.LEFT;
var req:URLRequest=new URLRequest("http://localhost/chance_teaser.mp3");
try {
snd.load(req);
channel=snd.play();
} catch (err:Error) {
trace(err.message);
}
snd.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
channel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
this.addChild(statusTextField);
function enterFrameHandler(event:Event):void {
var loadTime:Number=snd.bytesLoaded/snd.bytesTotal;
var loadPercent:uint=Math.round(100*loadTime);
var estimatedLength:int = Math.ceil(snd.length / (loadTime));
var playbackPercent:uint = Math.round(100 * (channel.position / estimatedLength));
statusTextField.text = "Sound file's size is " + snd.bytesTotal + " bytes.\n"
+ "Bytes being loaded: " + snd.bytesLoaded + "\n"
+ "Percentage of sound file that is loaded " + loadPercent + "%.\n"
+ "Sound playback is " + playbackPercent + "% complete. \n"
+ "Lengh of sound is " + snd.length + "\n"
+ "Pos of sound is " + channel.position + "\n";
}
function errorHandler(errorEvent:IOErrorEvent):void {
statusTextField.text="The sound could not be loaded: "+errorEvent.text;
}
function soundCompleteHandler(event:Event):void {
statusTextField.text = statusTextField.text + "\n The sound has finished playing.";
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
This is a known issue in Flash, if you google around you will find several forum threads on this. As far as I know you will either have to roll your own or find a library that does this for you.
There are several projects that do handle audio (properly). Here's a list of them.
The first one you might to look into is the popforge open source audio library.
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