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Possible to calculate MD5 (or other) hash with buffered reads?

I need to calculate checksums of quite large files (gigabytes). This can be accomplished using the following method:

    private byte[] calcHash(string file)
    {
        System.Security.Cryptography.HashAlgorithm ha = System.Security.Cryptography.MD5.Create();
        FileStream fs = new FileStream(file, FileMode.Open, FileAccess.Read);
        byte[] hash = ha.ComputeHash(fs);
        fs.Close();
        return hash;
    }

However, the files are normally written just beforehand in a buffered manner (say writing 32mb's at a time). I am so convinced that I saw an override of a hash function that allowed me to calculate a MD5 (or other) hash at the same time as writing, ie: calculating the hash of one buffer, then feeding that resulting hash into the next iteration.

Something like this: (pseudocode-ish)

byte [] hash = new byte [] { 0,0,0,0,0,0,0,0 };
while(!eof)
{
   buf开发者_JAVA百科fer = readFromSourceFile();
   writefile(buffer);
   hash = calchash(buffer, hash);
}

hash is now sililar to what would be accomplished by running the calcHash function on the entire file.

Now, I can't find any overrides like that in the.Net 3.5 Framework, am I dreaming ? Has it never existed, or am I just lousy at searching ? The reason for doing both writing and checksum calculation at once is because it makes sense due to the large files.


You use the TransformBlock and TransformFinalBlock methods to process the data in chunks.

// Init
MD5 md5 = MD5.Create();
int offset = 0;

// For each block:
offset += md5.TransformBlock(block, 0, block.Length, block, 0);

// For last block:
md5.TransformFinalBlock(block, 0, block.Length);

// Get the has code
byte[] hash = md5.Hash;

Note: It works (at least with the MD5 provider) to send all blocks to TransformBlock and then send an empty block to TransformFinalBlock to finalise the process.


I like the answer above but for the sake of completeness, and being a more general solution, refer to the CryptoStream class. If you are already handling streams, it is easy to wrap your stream in a CryptoStream, passing a HashAlgorithm as the ICryptoTransform parameter.

var file = new FileStream("foo.txt", FileMode.Open, FileAccess.Write);
var md5 = MD5.Create();
var cs = new CryptoStream(file, md5, CryptoStreamMode.Write);
while (notDoneYet)
{
    buffer = Get32MB();
    cs.Write(buffer, 0, buffer.Length);
}
System.Console.WriteLine(BitConverter.ToString(md5.Hash));

You might have to close the stream before getting the hash (so the HashAlgorithm knows it's done).


Seems you can to use TransformBlock / TransformFinalBlock, as shown in this sample: Displaying progress updates when hashing large files


Hash algorithms are expected to handle this situation and are typically implemented with 3 functions:

hash_init() - Called to allocate resources and begin the hash.
hash_update() - Called with new data as it arrives.
hash_final() - Complete the calculation and free resources.

Look at http://www.openssl.org/docs/crypto/md5.html or http://www.openssl.org/docs/crypto/sha.html for good, standard examples in C; I'm sure there are similar libraries for your platform.


I've just had to do something similar, but wanted to read the file asynchronously. It's using TransformBlock and TransformFinalBlock and is giving me answers consistent with Azure, so I think it is correct!

private static async Task<string> CalculateMD5Async(string fullFileName)
{
  var block = ArrayPool<byte>.Shared.Rent(8192);
  try
  {
     using (var md5 = MD5.Create())
     {
         using (var stream = new FileStream(fullFileName, FileMode.Open, FileAccess.Read, FileShare.Read, 8192, true))
         {
            int length;
            while ((length = await stream.ReadAsync(block, 0, block.Length).ConfigureAwait(false)) > 0)
            {
               md5.TransformBlock(block, 0, length, null, 0);
            }
            md5.TransformFinalBlock(block, 0, 0);
         }
         var hash = md5.Hash;
         return Convert.ToBase64String(hash);
      }
   }
   finally
   {
      ArrayPool<byte>.Shared.Return(block);
   }
}
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