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iOS: How to detect when an animation is finished?

Is there a method to detect when an animation is finished? I want to call [nav setTitle:navItem] when the animation is finished.

Here below is a snippet of my code. Hope the question is clear enough, so I can get a solution, and preferably an example.

-(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event{

if(event.subtype == UIEventSubtypeMotionShake){


    NSString *imageUrl = @"";
    NSString *navItem = @"";

    int randomNumber = arc4random() % 3;
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    switch (randomNumber) {
        case 0:
            imageUrl = @"pic1.png";
            navItem = @"txt1";
            break;
        case 1:
            imageUrl = @"pic2.png";
            navItem = @"txt2";
            break;
        case 2:
            imageUrl = @"pic3.png";
            navItem = @"txt3";
            break;
        default:
            break;
    }

    animation.animationImages = [NSArray arrayWithObjects:

                                 [UIImage imageNamed:@"pic1.png"],
                                 [UIImage imageNamed:@"pic3.png"],
                                 [UIImage imageNamed:@"pic2.png"],
                                 [UIImage imageNamed:@"pic1.png"],
                                 [UIImage imageNamed:@"pic2.png"],
                                 [UIImage imageNamed:@"pic3.png"], 
                                 [UIImage imageNamed:imageUrl],
                                 nil];

    UIImage *img = [UIImage imageNamed:imageUrl];
    [imageview setImage:img];

    [animation setAnimationRepeatCount:1];
    animation.animationDuration = 1;
    [animation startAnimating]; 

    [nav setTitle:navItem]; 

}

}


You can use the setAnimationDidStopSelector delegate.
http://developer.apple.com/library/ios/#documentation/GraphicsImaging/Reference/CAAnimation_class/Introduction/Introduction.html

[UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)];


- (void)animationDidStop:(NSString*)animationID finished:(BOOL)finished context:(void *)context {
    /*Do stuff*/
}


The animation is finished when [animation isAnimating] == NO.

If you want to wait until it is finished but not block the UI:

while ([animation isAnimating]) {
    [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]];
}


    [self performSelector:@selector(animationFinished) withObject:nil afterDelay:1.0];

-(void)animationFinished {
    // do stuff
}

That just assumes that the animation will complete in the amount of time you told it to.

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