Access violation writing location error
I am reviewing this code here:
#include <stdio.h>
#include <gsl/gsl_rng.h>
#include <gsl/gsl_randist.h>
#include <gsl/gsl_permutation.h>
int main ( ) {
const long N = 10;
const gsl_rng_type *T = NULL;
gsl_rng *r = NULL;
gsl_permutation *p = NULL;
p = gsl_permutation_alloc ( N );
gsl_permutation *q = NULL;
q = gsl_permutation_alloc ( N );
gsl_rng_env_setup ();
T = gsl_rng_default;
r = gsl_rng_alloc ( T );
printf ( "initial permutation: " );
gsl_permutation_init ( p );
gsl_permutation_fprintf ( stdout, p, " %u" );
printf ( "\n" );
printf (" random permutation:");
gsl_ran_shuffle (r, p->data, N, sizeof(size_t));
gsl_permutation_fprintf (stdout, p, " %u");
printf ("\n");
printf ( "inverse permutation: " );
gsl_permutation_inverse ( 开发者_Python百科q, p );
gsl_permutation_fprintf ( stdout, q, "%u" );
printf ( "\n" );
gsl_permutation_free ( p );
gsl_permutation_free ( q );
return 0;
}
When I try to compile it however, I get unhandled exception: Access violation writing location error.
I believe, I allocated memory for all the pointers and yet, the error persists.
I'm not too familiar with C so, any input will be appreciated.
P.S. When I use debugger, it points to this line: gsl_permutation_fprintf ( stdout, p, " %u" );
Thanks
EDIT: I've played around with the code and realized that the problem could be in stdout statement there.
Shouldn't gsl_rng_env_setup ();
be called very first? you do a couple of gsl_permutation_alloc
before.
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