Dynamically programming a grid consisting of 64 buttons (8x8)
I'm trying to create a chess game purely for my learning C# and chess. Just to start off with, I would like to create an 8x8 grid of buttons through code rather than the designer. This would save me hard coding each button ind开发者_运维百科ividually.
A button array would seem a good way to start but I have no idea how to implement this.
You can create a "square" class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
class Square:PictureBox
{
private bool color;
private char piece;
}
and define an array to make place for 8x8 squares.
public partial class Form1 : Form
{
Square[,] square = new Square[8, 8];
public Form1()
{
InitializeComponent();
int i, j;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 8; j++)
{
this.square[i, j] = new Square();//Creating the chess object//
this.square[i, j].BackColor = System.Drawing.SystemColors.ActiveCaption;
this.square[i, j].BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.square[i, j].Location = new System.Drawing.Point(57 + i * 40, 109 + j * 40);
this.square[i, j].Name = "chessBox1";
this.square[i, j].Size = new System.Drawing.Size(40, 40);
this.square[i, j].TabIndex = 2;
this.square[i, j].TabStop = false;
this.Controls.Add(this.square[i, j]);
}
}
}
}
int ButtonWidth = 40;
int ButtonHeight = 40;
int Distance = 20;
int start_x = 10;
int start_y = 10;
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
Button tmpButton = new Button();
tmpButton.Top = start_x + (x * ButtonHeight + Distance);
tmpButton.Left = start_y + (y * ButtonWidth + Distance);
tmpButton.Width = ButtonWidth;
tmpButton.Height = ButtonHeight;
tmpButton.Text = "X: " + x.ToString() + " Y: " + y.ToString();
// Possible add Buttonclick event etc..
this.Controls.Add(tmpButton);
}
}
May be you ca use the code below to solve your problem. This code is of Windows Form application in C#. And for the control Button.
for (int i = 0; i< 8; i++)
{
for (int j = 0; j < 8; j++)
{
Button BtnNew = new Button;
BtnNew.Height = 80;
BtnNew.Width = 80;
BtnNew.Location = new Point(80*i, 80*j);
this.Controls.Add(BtnNew);
}
}
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