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Using OpenGL 2.1 within VM

I recently switched over to the new Parallels Desktop Version from VMWare. I am working on MacOSX and develop with Visual Studio (C++), because I have to do an OpenGL Windows Game for 开发者_StackOverflow中文版my University Coursework. The problem is that the header/library files of OpenGL are only OpenGL 1.1, so I can't work on my FXAA GLSL Shader implementation. The Windows VM has a certain Parallels Destop specific driver for the graphics, as far as I know, so is there a way to get the OpenGL2.1 features working within the VM?


In order to use OpenGL>1.1 on Windows, you need to use GLee, GLEW or similar library.


You will need to find out if the Parallels drivers for Windows which are provided support OpenGL 2.1.

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