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passing objects to method of type CGFloat

Am I using the wrong types? CGFloat? float? int, all give me the same problem.

I need help with my method wiggleImage. I am trying setup a method that I can pass the objects in and have one method that I can call and animate many different views and reuse the code. But when I hard code the anchorPointX, and anchorPointY values inside the method, it works fine. When I use the values passed in, it does some strange conversion and as you can see from the log output, it changes the values to something other than what I am passing in.

 - (void)viewDidLoad {

 [self wiggleImage:candleFlickerView 
               duration:.45  
               curve:UIViewAnimationCurveEaseInOut 
               x:10.0 
               y:10.0 
               rotation:1 
               anchorPointX:0.2 
               anchor开发者_JAVA技巧PointY:0.2];   
       NSLog(@"VDL  AnimationViewController....\n "); 
     }



- (IBAction)wiggleImage:(UIImageView *)image duration:(NSTimeInterval)duration
              curve:(int)curve x:(CGFloat)x y:(CGFloat)y rotation:(CGFloat)rotation 
            anchorPointX:(CGFloat)anchorPointX anchorPointY:(CGFloat)anchorPointY
{
// UN HIDE THE VIEW
image.hidden = FALSE;

// Setup the animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationRepeatCount:FLT_MAX];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationRepeatAutoreverses:YES];
//image.layer.anchorPoint= CGPointMake(0.5,0);
image.layer.anchorPoint= CGPointMake(anchorPointX, anchorPointY);


// The transform matrix 
 CGAffineTransform transform = CGAffineTransformMakeRotation(-0.45);
image.transform = transform;
// Commit the changes
[UIView commitAnimations];
NSLog(@"VDL showing wiggleImage Animation with Values of....\n ");  
NSLog(@"\nX=[%f]", anchorPointX );
NSLog(@"\nY=[%f]", anchorPointY );
NSLog(@"\nRotation=[%f]", rotation );

}


console output.
2011-10-07 10:21:54.580 Skippy[16932:c803] VDL showing wiggleImage Animation Values....

2011-10-07 10:21:54.581 Skippy[16932:c803] 
X=[2.562500]
2011-10-07 10:21:54.582 Skippy[16932:c803] 
Y=[0.000000]
2011-10-07 10:21:54.582 Skippy[16932:c803] 
Rotation=[0.000000]
2011-10-07 10:21:54.583 Skippy[16932:c803] VDL  AnimationViewController....


Is wiggleImage declared before it is used in viewDidLoad? Make sure it is present in the header for your class, and that the header is included in the implementation file.

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