Sound Pool Crashing
I use sound pool to play a sound when a user presses a button. After a number of button presses the app force closes. The sound that is playing is only a few seconds long. Is there a better way to implement audio?
I use this class:
public class SoundManager {
private SoundPool mSoundPool;
private HashMap<Integer, Integer> mSoundPoolMap;
private AudioManager mAudioManager;
private Context mContext;
public SoundManager()
{
}
public void initSounds(Context theContext) {
mContext = theContext;
mSoundPool = new SoundPool(200, AudioManager.STREAM_MUSIC, 0);
mSoundPoolMap = new HashMap<Integer, Integer>();
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
}
public void addSound(int Index,int SoundID)
{
mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}
public void playSound(int index) {
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume开发者_运维技巧, streamVolume, 1, 0, 1f);
}
public void playLoopedSound(int index) {
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f);
}
public void clear(){
mSoundPoolMap.clear();
mSoundPool.release();
}
}
It seems you are trying to play sound before it is loaded. SoundPool.load method is not synchronous. So if you call
addSound(...);
playSound(..);
You will get 100% crash in runtime.
You should invoke play() only after onLoadComplete
is called:
public void addSound(int index, int soundResId) {
soundPool.setOnLoadCompleteListener((sp, sampleId, status) -> {
if (status == 1) {
mSoundPoolMap.put(index, sampleId);
}
});
soundPool.load(context, soundResId, 1);
}
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