How can I access `this` in an event handler?
I have a class which creates a DOM element and has to capture all click events.
Simplified code:
function myClass()
{
this.domElement = document.createElement("canvas");
this.domElement.addEve开发者_运维知识库ntListener("click", this.handleClick);
}
myClass.prototype.handleClick = function(evt)
{
alert("Clicked!");
// How to modify `this` object?
}
Now I want to modify some attributes and variables of the myClass instance in handleClick()
. But this
refers to the canvas object, of course.
Question: How can I access this
of an object in an event handler?
This can be accomplished via closing over a reference to your instance and using apply to force the scope of a function:
In step 1 I have your example showing how this
is the element which was clicked: http://jsfiddle.net/JAAulde/GJXpQ/
In step 2 I have an example which stores a reference to your instance in your constructor, then sets an anonymous function as the click handler and calls your click method off the stored reference. http://jsfiddle.net/JAAulde/GJXpQ/1/ This causes this
within your click handler to be your instance and will work for you if you do not need access to the element which was clicked.
In step 3 I have stored the same reference, and used an anonymous function, but inside that function I grab the arguments which come into the anon function on click, I add the reference to the instance to those arguments, and I call the click handler in scope of the clicked element and pass the new set of arguments. http://jsfiddle.net/JAAulde/GJXpQ/2/ Using this methodology, inside the click handler I can access the clicked element via this
, and the instance of myClass
via instance
.
I hope this helps. It can be quite confusing, so ask questions if needed.
You can do it like this:
function myClass() {
var self = this;
this.domElement = document.createElement("canvas");
this.domElement.addEventListener("click", function(evt){
// use self here
});
}
Since listener is actually a closure, it maintains reference to the variable self
, which is object you're observing. Actual this
, as you figured it out, references canvas element.
Another way that'd work, and keep methods seperated:
function myClass(){
var self = this;
this.domElement = document.createElement("canvas");
this.domElement.addEventListener("click", function(evt){
myClass.prototype.call(self, evt);
});
}
myClass.prototype.handleClick = function(evt){
alert("Clicked!");
// How to modify `this` object?
}
Now this one uses Function.call and assigns what this
references to.
You could use .bind
, which "freezes" the this
value with a preset one: http://jsfiddle.net/TKAHg/.
.bind
returns a new function which does the same thing as the original function, but it sets the this
so that you can rely on it being the value you provided.
Although .bind
is not available on older browsers, MDC has a shim for it.
// bind 'this' value inside handleClick when clicked
this.domElement.addEventListener("click", this.handleClick.bind(this));
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