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Objective-C static, extern, public variables

I want to have a variable that I can access anywhere by importing a header file but I also want it to be static in the sense that there is only one of them created. In my .m file, I specify

static BOOL LogStuff = NO;

and in the initialize method I set the logging value:

+ (void)initialize
{
    LogStuff = ... //whatever
}

However I want to be able to access my variable anywhere by importing the .h file so I want to do something like this:

static extern BOOL LogStuff;

but I'm not allowed to do that. Is it possible to do the thing I'm trying to do? Tha开发者_开发问答nks


static in Objective-C means a different thing than static in a C++ class, in the context of static class data members and static class methods. In C and Objective-C, a static variable or function at global scope means that that symbol has internal linkage.

Internal linkage means that that symbol is local to the current translation unit, which is the current source file (.c or .m) being compiled and all of the header files that it recursively includes. That symbol cannot be referenced from a different translation unit, and you can have other symbols with internal linkage in other translation units with the same name.

So, if you have a header file declaring a variable as static, each source file that includes that header gets a separate global variable—all references to that variable within one source file will refer to the same variable, but references in different source files will refer to different variables.

If you want to have a single global variable, you can't have it in class scope like in C++. One option is to create a global variable with external linkage: declare the variable with the extern keyword in a header file, and then in one source file, define it at global scope without the extern keyword. Internal linkage and external linkage are mutually exclusive—you cannot have a variable declared as both extern and static.

An alternative, as Panos suggested, would be to use a class method instead of a variable. This keeps the functionality within the scope of the class, which makes more sense semantically, and you can also make it @private if you so desire. It does add a marginal performance penalty, but that's highly unlikely to be the bottleneck in your application (if you suspect it is, always profile first).


If LogStuff is a static class field, maybe you can implement static getter and setter?

+ (void)setLogStuff:(BOOL)aLogStuff;
+ (BOOL)logStuff;


Declare it extern BOOL in your header file. Files that #import your header don't know or care if the external symbol is static or not.


Separate global variable (one per source file):

// .h
static NSString * aStatic;

//.m
static NSString * aStatic = @"separate";

Unique global variable:

// .h
extern NSString * anExtern;

// .m
NSString * anExtern = @"global";


I normally use this layout for my statics:

NSMutableArray *macroArray;
BOOL keepMacro;

+ (void) startMacro
{
    if (macroArray == nil)
    {
        macroArray = [[NSMutableArray alloc] initWithCapacity:100];
    }

    [macroArray removeAllObjects];
    keepMacro = YES;
}

This is the startMacro command in my application. Both the Bool and the macroArray are static, but notice they are not declared static or extern.

This may not be the best practice, but this is what I do.

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