Sample in Standing Wave 3 Actionscript Library
I am trying to get my head around StandingWave 3. I can create IAudioSources and play them but I am trying to figure out how to use the Sample part.
开发者_开发问答I tried mixing an IAudioSource into a Sample by Sample.mixIn().
testSample.mixIn(mp1.getSample(mp1.frameCount)); player.play(testSample);
Any steps in the right direction will be a big help.
I got this working by using extractSound() on an mp3.
Thanks
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