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Implement radial blur with OpenCV

We would like to c开发者_如何学Correct for field curvature introduced by a lens in a digital camera. We plan to use a digital unsharp mask Instead of applying a Gaussian blur we would like to try a radial blur, so the sharpening has more impact toward the edges of the image.

What is simplest way to create a radial blur using OpenCV ?


The answer above is close but missing a few key elements that took me a bit to figure out. I've changed the maps so that they are correctly calculating the zoom and shrink and added/subtracted them from the x and y at each position (otherwise you will just end up remapping your image to a tiny square. Also I changed the /blur to *blur otherwise your maps will contain very large numbers and just not come out right (extremely large multiples of each position).

float center_x = width/2; //or whatever
float center_y = height/2;
float blur = 0.002; //blur radius per pixels from center. 2px blur at 1000px from center
int iterations = 5;

Mat growMapx, growMapy;
Mat shrinkMapx, shrinkMapy;
for(int x = 0; x < width; x++) {
  for(int y = 0; y < height; y++) {
    growMapx[x,y] = x+((x - center_x)*blur);
    growMapy[x,y] = y+((y - center_y)*blur);
    shrinkMapx[x,y] = x-((x - center_x)*blur);
    shrinkMapy[x,y] = y-((y - center_y)*blur);
  }
}

Mat tmp1, tmp2;
for(int i = 0; i < iterations; i++)  {
  remap(src, tmp1, growMapx, growMapy, CV_INTER_LINEAR); // enlarge
  remap(src, tmp2, shrinkMapx, shrinkMapy, CV_INTER_LINEAR); // shrink
  addWeighted(tmp1, 0.5, tmp2, 0.5, 0, src); // blend back to src
}


Python code:

w, h = img.shape[:2]

center_x = w / 2
center_y = h / 2
blur = 0.01
iterations = 5

growMapx = np.tile(np.arange(h) + ((np.arange(h) - center_x)*blur), (w, 1)).astype(np.float32)
shrinkMapx = np.tile(np.arange(h) - ((np.arange(h) - center_x)*blur), (w, 1)).astype(np.float32)
growMapy = np.tile(np.arange(w) + ((np.arange(w) - center_y)*blur), (h, 1)).transpose().astype(np.float32)
shrinkMapy = np.tile(np.arange(w) - ((np.arange(w) - center_y)*blur), (h, 1)).transpose().astype(np.float32)

for i in range(iterations):
    tmp1 = cv2.remap(img, growMapx, growMapy, cv2.INTER_LINEAR)
    tmp2 = cv2.remap(img, shrinkMapx, shrinkMapy, cv2.INTER_LINEAR)
    img = cv2.addWeighted(tmp1, 0.5, tmp2, 0.5, 0)


I am interested in something similar to the Photoshop radial motion blur. If this is also what you are looking for, I think the best solution might be an iterative resize and blend (addWeighted). Can also be accomplished with remap. Pseudocode, more or less:

float center_x = width/2; //or whatever
float center_y = height/2;
float blur = 0.02; //blur radius per pixels from center. 2px blur at 100px from center
int iterations = 5;

Mat mapx, mapy;
for(int x = 0; x < width; x++) {
   for(int y = 0; y < height; y++) {
       mapx[x,y] = (x - center_x)/blur;
       mapy[x,y] = (y - center_y)/blur;
   }
}

Mat tmp1, tmp2;
for(int i = 0; i < iterations; i++)  {
    remap(src, tmp1, mapx, mapy, CV_INTER_LINEAR); // enlarge
    remap(src, tmp2, -mapx, -mapy, CV_INTER_LINEAR); // shrink
    addWeighted(tmp1, 0.5, tmp2, 0.5, 0, src); // blend back to src
}
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