Can I use Kinect on a Mac?
Studying vision, I would like to play with the Microsoft Kinect.
Can I use 开发者_Python百科it on my Mac?
I have not found any Library for Mac and fear virtualization on my laptop to use Linux.
I've accessed Kinect data on OSX using openframeworks and the ofxKinect addon (which uses libfreenect and libusb). It's not the only option, just I've used and worked 'out of the box'.
Try downloading the Zigfu Dev Bundle for mac (http://www.zigfu.com) - that should get you up to speed with kinect development on mac.
Using Kinect on Mac is as easy as ordering Latte. But there is also a lot of confusion on the Internet and sites that seem to be old and give you the wrong advice such as installing a separate sensor library in addition to OpenNI. Just go to the basic website and download SDK for your MAC: http://www.openni.org/openni-sdk/
You might need to have prerequsities though I assume you have already installed them, such as:
sudo port install libtool
sudo port install doxygen
restart comp
sudo port install libusb-devel +universal
Troubleshooting:
"sudo rm -f /opt/local/lib/libusb-1.0.0.dylib"
"sudo port clean libusb"
"sudo port install libusb +universal"
No need to compile anything. You should be able to run ./Samples/Bin/SimpleViewer right away after you run sudo ./install.sh.The PROBLEM might be that you have already tried to run it unsuccessfully and put a camera in the wrong state. I have seen errors such as USB intercase cannot be set etc. as a side effect.
Running your code in Eclipse is a different story and may require a few extra steps and changing your Ubuntu code (using openni namespace, different includes, etc.)
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