Determine which bit is set, for a date, using complex bit masks
I have a bit shift mask that represents days in a week:
Sunday = 1
Monday = 2
Tuesday = 4
...
Saturday = 64
I'm using a bitmask because several (at least one) days may be set to 1.
The problem
Then I get a date. Any date. And based on the date.DayOfWeek
I need to return the first nearest date after it that is set in the bitmask. So my method can return the same day or any other day between date
and date + 6
.
Example 1
My bitmask defines all days being set to 1. In this case my method should return the same date, because date.DayOfWeek
is set in the bitmask.
Example 2
My bitmask defines that only Wednesday is set to 1. If my incoming date is Tuesday, I should r开发者_如何学运维eturn date+1
(which is Wednesday). But if incoming date is Thursday I should return date+6
(which is again Wednesday).
Question
What is the fastest and most elegant way of solving this? Why also fastest? Because I need to run this several times so if I can use some sort of a cached structure to get dates faster it would be preferred.
Can you suggest some guidance to solve this in an elegant way? I don't want to end up with a long spaghetti code full of ifs and switch-case statements...
Important: It's important to note that bitmask may be changed or replaced by something else if it aids better performance and simplicity of code. So bitmask is not set in stone...
A possible approach
It would be smart to generate an array of offsets per day and save it in a private class variable. Generate it once and reuse it afterwards like:
return date.AddDays(cachedDayOffsets[date.DayOfWeek]);
This way we don't use bitmask at all and the only problem is how to generate the array the fastest and with as short code as possible.
I'd go about this with a bitmask, some shifting, and a bitscan. It's not a very obvious routine, but it should be fast, as it never branches:
original_date = Whatever //user input
bitmask = Whatever //user input
bitmask |= (bitmask << 7) //copy some bits so they don't get
//lost in the bitshift
bitmask >>= original_date.dayOfWeek() //assuming Sunday.dayOfWeek() == 0
return original_date + bitscan(bitmask) - 1 //the position of the least
//significant bit will be one greater
//than the number of days to add
Bitscan - especially yours, 'cause it only cares about seven bits - is easy to implement in a lookup table. In fact, if you did a custom table, you could call the LSB bit 0, and skip the subtraction in the return statement. I'd guess the slowest part of all of this would be the dayOfWeek() function, but that would depend on it's implementation.
Hope this helps!
Edit: An example bitscan table (that treats the lsb as index 1 - you'll probably want to treat it as zero, but this makes a better example):
int[128] lsb = {
0, //0 = 0b00000000 - Special case!
1, //1 = 0b00000001
2, //2 = 0b00000010
1, //3 = 0b00000011
3, //4 = 0b00000100
1, //5 = 0b00000101
2, //6 = 0b00000110
....
1 //127 = 0b01111111
};
Then, to use your table on mask
, you'd just use:
first_bit_index = lsb[mask & 127];
The &
lets you write a smallish table, 'cause you really only care about the seven lowest bits.
PS: At least some processors implement a bitscan instruction that you could use instead, but it seems unlikely that you could get at them with C#, unless there's a wrapper function somewhere.
You might hate this answer, but perhaps you'll be able to run with it in a new direction. You said performance is extremely important, so maybe it's best to just index all the answers up front in some data structure. That data structure might be somewhat convoluted, but it could be encapsulated in its own little world and not interfere with your main code. The data structure I have in mind would be an array of ints. If you allow Monday, Friday, and Saturday, those ints would be:
[1][0][3][2][1][0][0]
Ok weird right? This is basically the "days away" list for the week. On Sunday, there's "1 day until next allowed day of week". On Monday, there's 0. On Tuesday, it's 3 days away. Now, once you build this list, you can very easily and very quickly figure out how many days you need to add to your date to get the next occurance. Hopefully this helps??
Generating these offsets
This is the code that generates these offsets:
this.dayOffsets = new int[] {
this.Sundays ? 0 : this.Mondays ? 1 : this.Tuesdays ? 2 : this.Wednesdays ? 3 : this.Thursdays ? 4 : this.Fridays ? 5 : 6,
this.Mondays ? 0 : this.Tuesdays ? 1 : this.Wednesdays ? 2 : this.Thursdays ? 3 : this.Fridays ? 4 : this.Saturdays ? 5 : 6,
this.Tuesdays ? 0 : this.Wednesdays ? 1 : this.Thursdays ? 2 : this.Fridays ? 3 : this.Saturdays ? 4 : this.Sundays ? 5 : 6,
this.Wednesdays ? 0 : this.Thursdays ? 1 : this.Fridays ? 2 : this.Saturdays ? 3 : this.Sundays ? 4 : this.Mondays ? 5 : 6,
this.Thursdays ? 0 : this.Fridays ? 1 : this.Saturdays ? 2 : this.Sundays ? 3 : this.Mondays ? 4 : this.Tuesdays ? 5 : 6,
this.Fridays ? 0 : this.Saturdays ? 1 : this.Sundays ? 2 : this.Mondays ? 3 : this.Tuesdays ? 4 : this.Wednesdays ? 5 : 6,
this.Saturdays ? 0 : this.Sundays ? 1 : this.Mondays ? 2 : this.Tuesdays ? 3 : this.Wednesdays ? 4 : this.Thursdays ? 5 : 6
};
This one generates forward offsets. So for any given date you can get the actual applicable date after it by simply:
SomeDate.AddDays(this.dayOffsets[(int)SomeDate.DayOfWeek]);
If you need to get nearest past date you can reuse the same array and calculate it out by using this formula:
SomeDate.AddDays((this.dayOffsets[(int)SomeDate.DayOfWeek] - 7) % 7);
Here is what I'd do, the variable dateDiff
will be what you are looking for.
DoW mask = DoW.Wednesday | DoW.Friday;
DoW? todayDoW = null;
int dateDiff = 0;
do
{
DateTime date = DateTime.Today.AddDays(dateDiff);
todayDoW = (DoW)Enum.Parse(typeof(DoW), date.DayOfWeek.ToString());
if ((mask & todayDoW.Value) != 0)
{
todayDoW = null;
}
else
{
dateDiff++;
}
}
while(todayDoW.HasValue);
enum DoW
{
Sunday = 1,
Monday = 2,
Tuesday = 4,
Wednesday = 8,
Thursday = 16,
Friday = 32,
Saturday = 64
}
Here's an algorithm to populate the lookup table. You only have to do it once, so I'm not sure that it matters how efficient it is...
int[] DaysOfWeek = (int[])Enum.GetValues(typeof(DayOfWeek));
int NumberOfDaysInWeek = DaysOfWeek.Length;
int NumberOfMasks = 1 << NumberOfDaysInWeek;
int[,] OffsetLookup = new int[NumberOfDaysInWeek, NumberOfMasks];
//populate offset lookup
for(int mask = 1; mask < NumberOfMasks; mask++)
{
for(int d = 0; d < NumberOfDaysInWeek; d++)
{
OffsetLookup[d, mask] = (from x in DaysOfWeek
where ((1 << x) & mask) != 0
orderby Math.Abs(x - d)
select (x - d) % NumberOfDaysInWeek).First();
}
}
Then just use:
DateTime SomeDate = ...; //get a date
DateTime FirstDate = SomeDate.AddDays(OffsetLookup[SomeDate.DayOfWeek, DayOfWeekMask]);
I understand that you said performance is to be taken in consideration but I would start with a simple, easy to understand approach and verify if its performance is sufficient before jumping to a more complex method that can leave future maintainers of the code a bit lost.
Having said that, a possible solution using pre-initialized lookups:
[Flags]
enum DaysOfWeek
{
None = 0,
Sunday = 1,
Monday = 2,
Tuesday = 4,
Wednesday = 8,
Thursday = 16,
Friday = 32,
Saturday = 64
}
Assuming the previous enumeration:
private static Dictionary<DayOfWeek, List<DaysOfWeek>> Maps { get; set; }
static void Main(string[] args)
{
Maps = CreateMaps();
var date = new DateTime(2011, 9, 29);
var mask = DaysOfWeek.Wednesday | DaysOfWeek.Friday;
var sw = Stopwatch.StartNew();
for (int i = 0; i < 10000; i++)
{
GetNextDay(date, mask);
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
}
private static DaysOfWeek GetNextDay(DateTime date, DaysOfWeek mask)
{
return Maps[date.DayOfWeek].First(dow => mask.HasFlag(dow));
}
And finally the CreateMaps
implementation:
private static Dictionary<DayOfWeek, List<DaysOfWeek>> CreateMaps()
{
var maps = new Dictionary<DayOfWeek, List<DaysOfWeek>>();
var daysOfWeek = new List<DaysOfWeek>(7)
{
DaysOfWeek.Sunday,
DaysOfWeek.Monday,
DaysOfWeek.Tuesday,
DaysOfWeek.Wednesday,
DaysOfWeek.Thursday,
DaysOfWeek.Friday,
DaysOfWeek.Saturday
};
foreach (DayOfWeek dayOfWeek in Enum.GetValues(typeof(DayOfWeek)))
{
var map = new List<DaysOfWeek>(7);
for (int i = (int)dayOfWeek; i < 7; i++)
{
map.Add(daysOfWeek[i]);
}
for (int i = 0; i < (int)dayOfWeek; i++)
{
map.Add(daysOfWeek[i]);
}
maps.Add(dayOfWeek, map);
}
return maps;
}
This should be pretty easy to do. Consider that DayOfWeek.Sunday == 0
, Monday == 1
, etc.
Your mask corresponds to to this. That is, in your mask:
Sunday = 1 << 0
Monday = 1 << 1
Tuesday = 1 << 2
Now, given a day of week, we can easily determine the day that will match your criteria:
[Flags]
enum DayMask
{
Sunday = 1,
Monday = 2,
Tuesday = 4,
Wednesday = 8,
Thursday = 16,
Friday = 32,
Saturday = 64
}
static DayOfWeek FindNextDay(DayMask mask, DayOfWeek currentDay)
{
DayOfWeek bestDay = currentDay;
int bmask = 1;
for (int checkDay = 0; checkDay < 7; ++checkDay)
{
if (((int)mask & bmask) != 0)
{
if (checkDay >= (int)currentDay)
{
bestDay = (DayOfWeek)checkDay;
break;
}
else if (bestDay == currentDay)
{
bestDay = (DayOfWeek)checkDay;
}
}
bmask <<= 1;
}
return bestDay;
}
For example, the day you want to match is Wednesday, but the mask contains only Monday. You can see that the algorithm will select Monday as the best day and then go through the rest of the days, not selecting anything.
If the mask contains Monday, Tuesday, and Thursday, the algorithm will select Monday as the best candidate, ignore Tuesday, and then select Thursday as the best candidate and exit.
This won't be as fast as a lookup table, but it should be pretty darned fast. And it'll use a lot less memory than a lookup table.
A lookup table would be much faster, and it wouldn't take but a kilobyte of memory. And given the FindNextDay
method above, it's easy enough to construct:
static byte[,] LookupTable = new byte[128, 7];
static void BuildLookupTable()
{
for (int i = 0; i < 128; ++i)
{
DayMask mask = (DayMask)i;
for (int day = 0; day < 7; ++day)
{
LookupTable[i, day] = (byte)FindNextDay(mask, (DayOfWeek)day);
}
}
}
Now, to get the next day for any combination of mask and current day:
DayOfWeek nextDay = (DayOfWeek)LookupTable[(int)mask, (int)currentDay];
There's undoubtedly a faster way to generate the table. But it's fast enough and since it would be executed once at program startup, there doesn't seem much point in optimizing it. If you want startup to be faster, write a little program that will output the table as C# code. Something like:
Console.WriteLine("static byte[,] LookupTable = new byte[128,7] {");
for (int i = 0; i < 128; ++i)
{
Console.Write(" {");
for (int j = 0; j < 7; ++j)
{
if (j > 0)
{
Console.Write(",");
}
Console.Write(" {0}", LookupTable[i, j]);
}
Console.WriteLine(" },");
}
Console.WriteLine("};");
Then you can copy and paste that into your program.
精彩评论