user process memory mapping — is the bss section always the same size?
This may be an开发者_如何学Python older query but I could not find any satisfactory answer so far. To check the memory map of a file I wrote a small hello program.
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
printf("Hello\n");
return 0;
}
Now after compilation, when I use command size
on its object file I get:
# size hello
text data bss dec hex filename
1133 492 16 1641 669 hello
I checked the size for other files too. I always get bss as 16. Is bss fixed? Is this included in data or it is out of it. I mean is this 16 is included in 492 or not. As far as I understand, bss is uninitialized data segment.
The size of the BSS section varies between programs. It describes the amount of data that is initialized with 'all bytes zero'. The zeroes are not actually stored in the object file, but the size of the BSS section is stored.
The data section contains the initial values of all data structures that are not initialized to 'all bytes zero'; it too varies between programs. It does not include the space included in the BSS section.
You'd get a bigger BSS section with a program like this:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
enum { A_SIZE = 100 };
static int a[A_SIZE];
int main(void)
{
srand(time(0));
for (int i = 0; i < A_SIZE; i++)
a[i] = i;
for (int i = A_SIZE; i > 0; i--)
{
int j = rand() % i; // Not good random number generation!
int t = a[j];
a[j] = a[i-1];
a[i-1] = t;
}
for (int i = 0; i < A_SIZE; i++)
printf("%d\n", a[i]);
return 0;
}
The code shuffles the numbers from 0 to 99, with some bias in the random number generation (so it isn't a perfect shuffle, but that really isn't the point of the exercise — it is just non-trivial code that uses a static array, even though a local variable would be sufficient). When I run size
(on Ubuntu 13.10), I get:
text data bss dec hex filename
1593 584 432 2609 a31 shuffle
For comparison, on the 'hello' program in the question, I get:
text data bss dec hex filename
1200 560 8 1768 6e8 hello
The main difference is that the array a
occupies 400 bytes; the other 24 bytes of BSS belong to other code.
Nice article on wikipedia describes what's .bss. This is a segment containing statically allocated variables. Thus, it's size is included in object file size and not fixed.
Your query related .bss
has been answer already; but if you are looking into memory mapping which seems to be purpose as per your query statement may I suggest using utilities like readelf
, objdump
& nm
instead of size
for a more detailed diagnostics . Also you may want to explore map files for gcc
which can be generated through linker options -Wl,-M
to console (stdout) or using -Wl,-Map,<map_file_name>
which provide symbol mapping by ld
& global storage.
P.S: A very well answered query related to .bss
on SO : Do .bss section zero initialized variables occupy space in elf file?
BSS would have been larger if you had for example an un-initialised array:
E.g. char bss[100];
Essentially, every static variable that is not initialised goes into BSS.
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