Restart animated GIF as background-image
Is it possible to restart an animated GIF used as background-image
?
Consider this HTML:
<div id="face">
<div id="eyes"开发者_运维技巧></eyes>
</div>
And this style:
#eyes.blink {
background-image:url('blink.gif');
}
I would like the blink.gif
animation to play every time I add the class blink
to #eyes
, not just the first time.
I expected this to work:
function startBlink() {
$('#eyes').addClass('blink');
}
function stopBlink() {
$('#eyes').removeClass('blink');
}
The problem is that both Firefox and WebKit browser do not play a background-image GIF animation again once it has played once. Adding/removing the class blink only works the first time.
You can get the animated gif to replay by reloading it. This isn't ideal for bandwidth, especially if your image is large, but it will force a restart of the animation.
In my example I'm adding and removing it onclick
of <div id="animated">
:
$('#animated').click(function() {
/* Reference to the clicked element and toggle the .go class */
var $div = $(this);
$div.toggleClass('go');
/* Start the animated gif */
if ($div.hasClass('go')) {
/* Create an <img> element and give it the animated gif as a src. To
force a reload we add a date parameter to the URL */
var img = document.createElement('img');
img.src = "http://yoursite.com/animated.gif?p" + new Date().getTime();
/* Once the image has loaded, set it as the background-image */
$(img).load(function(){
$div.css({backgroundImage: "url("+img.src+")"});
});
/* Remove the background-image */
} else {
$div.css({backgroundImage: "none"});
}
})
Demo of it in action.
I've found you can also add a ?+Math.random()
to the end of the picture src and it'll reload the .gif.
There is an alternative that does not reload the GIF every time and waste bandwidth.
It involves storing the GIF as Base64 in memory (circumventing browser cache), and uses the FileReader API (which seems to be supported in all modern browsers). Note that loading images this way is subject to cross-origin policy (unlike the image reload solutions.)
Update: Browser caching is getting smarter about caching background image data URI's, causing the animation not to start over. I found I had to add a cache-busting random string to the data url now (which according to the DataURI Scheme, should be considered an optional attribute. Tested in Chrome & IE Edge.)
See it in action: http://jsfiddle.net/jcward/nknLrtzL/10/
Here's how it works. This function loads the image as a Base64-encoded string.
function toDataUrl(url, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
var reader = new FileReader();
reader.onloadend = function() {
callback(reader.result);
}
reader.readAsDataURL(xhr.response);
};
xhr.open('GET', url);
xhr.responseType = 'blob'; // IE11, set responseType must come after .open()
xhr.send();
}
Then, any time you want to restart the GIF animation, change the background-image
property to none
, then the base64 string (in some browsers, you need to re-add the child to trigger the update without a setTimeout):
$div.css({backgroundImage: "none"});
$div.parent().add($div); // Some browsers need this to restart the anim
// Slip in a cache busting random number to the data URI attributes
$div.css({backgroundImage: "url("+img_base64.replace("image/gif","image/gif;rnd="+Math.random())+")"});
Thanks to this answer for the toDataURL
function (with fix for IE11.)
I combined several parts of the solution to make one whole solution that solves (hopefully) all problems:
- Determine the background-image URL of an element (from css
background-image
) - Trigger a restart for that image WITHOUT reloading it from the web
- Restarting it in all places (without touching each individually)
- Making sure the target is repainted without artifacts after restarting the animation
In my solution i create helper images that are added to the body but hidden in a way so they are still rendered by the browser but won't interact with the page visually using position: absolute; left: -5000px;
.
A reference to our helper images is cached in resetHelperImages
so we can reuse them for the same image in subsequent calls.
I am using jQuery for my example, but it could be adapted to work without jQuery, too.
Tested in: Chrome (Version 43.0.2357.130 m)
var resetHelperImages = {};
function restartAnimation(elem) {
elem = $(elem);
for (var i = 0; i < elem.length; i++) {
var element = elem[i];
// code part from: http://stackoverflow.com/a/14013171/1520422
var style = element.currentStyle || window.getComputedStyle(element, false);
// var bgImg = style.backgroundImage.slice(4, -1).replace(/"/g, '');
var bgImg = style.backgroundImage.match(/url\(([^\)]+)\)/)[1].replace(/"/g, '');
// edit: Suggestion from user71738 to handle background-images with additional settings
var helper = resetHelperImages[bgImg]; // we cache our image instances
if (!helper) {
helper = $('<img>')
.attr('src', bgImg)
.css({
position: 'absolute',
left: '-5000px'
}) // make it invisible, but still force the browser to render / load it
.appendTo('body')[0];
resetHelperImages[bgImg] = helper;
setTimeout(function() {
helper.src = bgImg;
}, 10);
// the first call does not seem to work immediately (like the rest, when called later)
// i tried different delays: 0 & 1 don't work. With 10 or 100 it was ok.
// But maybe it depends on the image download time.
} else {
// code part from: http://stackoverflow.com/a/21012986/1520422
helper.src = bgImg;
}
}
// force repaint - otherwise it has weird artefacts (in chrome at least)
// code part from: http://stackoverflow.com/a/29946331/1520422
elem.css("opacity", .99);
setTimeout(function() {
elem.css("opacity", 1);
}, 20);
}
.myBgImageClass {
background-image: url('http://i410.photobucket.com/albums/pp184/OllieMarchant/Countup.gif');
width: 100px;
height: 150px;
background-size: 100%;
background-repeat: no-repeat;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<div class="myBgImageClass"></div>
<button onclick="restartAnimation($('.myBgImageClass'))">restart</button>
Have you considered using the same image twice called blink.gif and blink2.gif, adding two classes for them and toggling between classes?
<div id="face">
<div id="eyes"></eyes>
</div>
.blink {
background-image:url('blink.gif');
}
.blink2 {
background-image:url('blink2.gif');
}
function MakeBlink()
{
if ($('#eyes').hasClass('blink'))
{
$('#eyes').removeClass('blink').addClass('blink2');
} else
{
$('#eyes').removeClass('blink2').addClass('blink');
}
}
Just because I still need this every now and then I figured the pure JS function I use might be helpful for someone else. This is a pure JS way of restarting an animated gif, without reloading it. You can call this from a link and/or document load event.
<img id="img3" src="../_Images/animated.gif">
<a onClick="resetGif('img3')">reset gif3</a>
<script type="text/javascript">
// reset an animated gif to start at first image without reloading it from server.
// Note: if you have the same image on the page more than ones, they all reset.
function resetGif(id) {
var img = document.getElementById(id);
var imageUrl = img.src;
img.src = "";
img.src = imageUrl;
};
</script>
On some browsers you only need to reset the img.src to itself and it works fine. On IE you need to clear it before resetting it. This resetGif() picks the image name from the image id. This is handy in case you ever change the actual image link for a given id because you do not have to remember to change the resetGiF() calls.
--Nico
For some reason this works:
// Append the image to the page
var i = new Image();
i.src = 'some.gif';
document.body.appendChild(i);
// Now execute this line and the gif will restart
// (anywhere it appears on the page, including CSS backgrounds)
i.src = 'some.gif';
This requires an actual image DOM element to be appended to the page, but you can hide it with visibility: hidden
. This doesn't require the image to be downloaded over the network multiple times.
I only tested this in Firefox and Chrome. Not sure about other browsers.
Regarding this answer posted by Frederic Leitenberger, I found it to work wonderfully.
However, it breaks down if your background-image has multiple, layered parts, like this:
background-image: url(https://upload.wikimedia.org/wikipedia/commons/5/53/Google_%22G%22_Logo.svg),
radial-gradient(ellipse at center,
rgba(255,255,255,1) 0%,
rgba(255,255,255,1) 50%,
rgba(255,255,255,0) 80%);
To get around this limitation, I modified the line that finds the background image url, like so:
var bgImg = style.backgroundImage.match(/url\(([^\)]+)\)/)[1].replace(/"/g, '');
This uses a regular expression to extract just the URL portion of the background-image.
I would have added this as a comment to the linked answer, but I'm a noob without reputation, so was blocked from doing so. Those with adequate rep may want to add the line to the actual answer.
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