Initializing an array of objects
I'm currently working on a card game, and I'm having trouble with some initialization code:
// in my class...
Card cards[20];
// in method...
for(int i = 0; i <= 20;i++)
cards++ = new Card(i, /*i as char +*/ "_Card.bmp");
The trouble is that my compiler's telling me that cards++
is not an l-value. I've read up on the whole pointer-array equivalence thing, and I thought I understood it, but alas, I can't get it to work. My understanding is that since cards
degrades to a pointer, and the new
operator gives me a pointer to the location of my new instance of Card, then the above code should compile. Right?
I've tried using a subscript as well, but isn't cards+i
, cards++
, 开发者_JAVA技巧and cards[i]
just 3 ways of saying the same thing? I thought that each of those were l-values and are treated as pointers.
Card cards[20];
cards
is already an array of objects. They are constructed with the default constructor(constructor with no arguments). There is no need to new
again. Probably you need a member function equivalent to constructor arguments and assign through it.
for ( int i=0; i<20; ++i ) // array index shouldn't include 20
cards[i].memberFunction(/*....*/);
Even simpler is to use std::vector
std::vector<Card> cards;
for( int i=0; i<20; ++i )
cards.push_back(Card(i, /*i as char +*/ "_Card.bmp"); )
The code Card cards[20];
already creates an array of 20 Card
objects and creates them with the default constructor. This may not be what you want given your code.
I would suggest using vector
instead.
std::vector<Card> cards;
for(int i = 0; i < 20;i++)
{
cards.push_back(Card(i, /*i as char +*/ "_Card.bmp"));
}
Note that your for
loop goes from 0
to 20
and thus one past the end of the array.
If you want to avoid unnecessary constructor calls and unnecessary resizing, then it's more complicated, because C++ normally initialises each objects one-by-one as it's allocated. One workaround is to do it the Java way -- use a loop and an array of pointers, like so:
Card *cards[20];
for (int i=0; i<20; i++) {
cards[i] = new Card(i);
}
Another option is to use malloc to get explicitly uninitialized memory:
Card *cards = malloc(20 * sizeof(Card));
for (int i=0; i<20; i++) {
new (&(cards[i])) Card(i);
}
Well, there is another possibility, when you are ok with your constructors being called automatically at initialization:
// in my class...
Card cards[20] = { Card(0, "0_Card.bmp"), Card(1, "1_Card.bmp"), /* ... */ };
The huge downside is that you cannot use a loop in this case.
An array name, cards
in your code, contains the address of the first element of the array. Such addresses are allocated at run time and you cannot change them. Hence the compiler complaining about cards
being not an l-value.
But you can definitely specify what those addresses can hold by using a pointer like below:
// in my class...
Card cards[20];
Card *cardsPointer = cards;// Pointer contains the address of the
//1st element of 'cards' array.
// in method...
for(int i = 0; i < 20; i++)
*(cardsPointer++) = Card(i, /*i as char +*/ "_Card.bmp");// Note that
// there is no 'new' operator as 'cardsPointer' has type 'Card *' and
// not 'Card **'. And 'cardsPointer' has type 'Card *' as the array is
// of type 'Card'.
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