Bingo Board: Generating unique values
I'm having trouble generating unique values which do NOT repeat for this bingo board. My code is relatively simple: I use a nested for loop to generate the values with some print statements; upon each nested iteration, I check to see if the value generated exists within the array. If it exists, it returns true, and the generated value selects a new random number. I thought that by initiating srand() upon each iteration, and using the count in the loop as its seed, I would be able to achieve this. Unfortunately, It doesn't seem very possible.
How is this achieved?
My code:
#define MAX 100
#define MIN 1
using std::vector;
bool Board::checkValues(unsigned int array[], unsigned int valueToCheck)
{
int len = sizeof(array) / sizeof(int);
bool numberExists = false;
static int repeatCount = 0;
for(int i = 1; i < len; i++)
{
if (valueToCheck == array[i])
{
numberExists = true;
repeatCount++;
break;
}
开发者_如何转开发 }
return numberExists;
}
Board::Board(unsigned int numberOfRows, unsigned int numberOfColumns)
{
this->numRows = numberOfRows;
this->numColumns = numberOfColumns;
for (int i = 0; i < this->numRows; i++)
{
this->board.push_back(vector<unsigned int>(this->numColumns, 0));
}
this->valuesVisited[numberOfRows * numberOfColumns];
}
void Board::generate()
{
int repeatCount = 0;
for(int i = 0; i < this->numRows; i++)
{
bool atMid = false;
if (i == this->numRows / 2 - 1)
{
atMid = true;
}
for(int j = 0; j < this->numColumns; j++)
{
if (atMid && j == this->numColumns / 2 - 1)
{
printf(" Free ");
continue;
}
int seed = (i + 1) * (j + 1);
unsigned int randNumber = generateRand(MIN, MAX, seed);
bool numberExists = checkValues(this->valuesVisited, randNumber);
if (numberExists)
{
//int equation = (randNumber % 10) + (i * j) / (randNumber + randNumber);
randNumber = generateRand(MIN, MAX, seed) - (i * j);
repeatCount++;
}
this->valuesVisited[(i + 1) * (j + 1)] = randNumber;
this->board[i][j] = randNumber;
printf(" %d ", board[i][j]);
}
std::cout << "\n\n";
}
printf("You have %d repeats", repeatCount);
}
Consider filling a std::vector
with the candidate numbers, then perform a std::random_shuffle
on it and take the first N.
The usual approach I use for this "generate n unique random numbers" is to fill a vector with the total range of numbers (for you here, MIN -> MAX), random_shuffle() that and then just pull as many values as I need from the front that. I think there are probably slightly more efficient ways if performance is ultra-critical, but it seems to do pretty well in all the situations I've needed so far.
Something like
std::vector<int> numbers;
int index = MIN;
std::generate_n(back_inserter(numbers), MAX - MIN + 1,
[&](){return index++;});
std::random_shuffle(numbers.begin(), numbers.end());
for(int i = 0; i < this->numRows; i++)
{
for(int j = 0; j < this->numColumns; j++)
{
this->board[i][j] = numbers.back();
numbers.pop_back();
}
}
This is some code I came up with for my little project
Nothing fancy but it generates unique numbers and for me it filled a need.
for (int a = 0; a <= 89; a++) //populate the array with numbers 1-90
{
bNumbers[a].Number = a + 1;
}
for (int a = 0; a < bNumbers.Length; a++) //swap positions of the generated numbers
{
int rBingo = bMain.rndNum.Next(a, bNumbers.Length); //generate random number
// swap numbers round in the array
int tmpNum = bNumbers.Number;
bNumbers.Number = bNumbers[rBingo].Number;
bNumbers[rBingo].Number = tmpNum;
//end of swap
}
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