Prevent iOS from taking screen capture of app before going into background
You all might know that iOS takes a screen shot of your application before throwing it into the background. This is usually for a better User experience like quick animation to bring the app back and so on. I don't want my app screen shot to be stored on the device, but I want the multitasking to still exist.
I came out with a solution but I'm not sure if I'm heading in the right direction. So, when the applicationDidEnterBackground
is calle开发者_开发百科d -- I put in an overlay image that will be captured by the OS, and once the app enters foreground, I will remove the overlay. I'm not sure if this is going to work but I'm on my way to implement this. Meanwhile, any other thoughts on this will help me figure out the optimal way of attacking this issue.
You are on the right track. This is Apple's recommended way to do this as noted in the iOS Application Programming Guide:
Remove sensitive information from views before moving to the background. When an application transitions to the background, the system takes a snapshot of the application’s main window, which it then presents briefly when transitioning your application back to the foreground. Before returning from your
applicationDidEnterBackground:
method, you should hide or obscure passwords and other sensitive personal information that might be captured as part of the snapshot.
Need to write the code in Application life cycle methods, here we are putting an imageView
while the app animate to background :
-(void)applicationWillResignActive:(UIApplication *)application
{
imageView = [[UIImageView alloc]initWithFrame:[self.window frame]];
[imageView setImage:[UIImage imageNamed:@"Splash_Screen.png"]];
[self.window addSubview:imageView];
}
Here is the code to remove the imageView
:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
if(imageView != nil) {
[imageView removeFromSuperview];
imageView = nil;
}
}
It is working and properly tested.
I came across the same issue, and my research has lead me to the following answers:
set a blurry screen overlay before the app goes in the background and once the app becomes active remove this overlay
if it is iOS 7 or later you can use the function ignoreSnapshotOnNextApplicationLaunch
See in apple documentation: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplication_Class/Reference/Reference.html#//apple_ref/occ/instm/UIApplication/ignoreSnapshotOnNextApplicationLaunch
I hope this helps somebody.
Working methods in AppDelegate, swift 4.2:
func blurScreen(style: UIBlurEffect.Style = UIBlurEffect.Style.regular) {
screen = UIScreen.main.snapshotView(afterScreenUpdates: false)
let blurEffect = UIBlurEffect(style: style)
let blurBackground = UIVisualEffectView(effect: blurEffect)
screen?.addSubview(blurBackground)
blurBackground.frame = (screen?.frame)!
window?.addSubview(screen!)
}
func removeBlurScreen() {
screen?.removeFromSuperview()
}
Where is:
weak var screen : UIView? = nil // property of the AppDelegate
Call these methods in needed delegate methods:
func applicationWillResignActive(_ application: UIApplication) {
blurScreen()
}
func applicationDidBecomeActive(_ application: UIApplication) {
removeBlurScreen()
}
Your approach is exactly the correct and only way to do it. Place an overlay view and remove it later. It is valid to do this if your app shows sensitive data that you don't want to be cached in image format anywhere.
Apple Doc https://developer.apple.com/library/archive/qa/qa1838/_index.html
Note: Your implementation of -applicationDidEnterBackground: should not start any animations (pass NO to any animated: parameter). The snapshot of your application's window is captured immediately upon returning from this method. Animations will not complete before the snapshot is taken.
Converted Apple code in swift 4.2 App delegate i declared
func applicationDidEnterBackground(_ application: UIApplication) {
// Your application can present a full screen modal view controller to
// cover its contents when it moves into the background. If your
// application requires a password unlock when it retuns to the
// foreground, present your lock screen or authentication view controller here.
let blankViewController = UIViewController()
blankViewController.view.backgroundColor = UIColor.black
// Pass NO for the animated parameter. Any animation will not complete
// before the snapshot is taken.
window.rootViewController?.present(blankViewController, animated: false)
}
func applicationWillEnterForeground(_ application: UIApplication) {
// This should be omitted if your application presented a lock screen
// in -applicationDidEnterBackground:
window.rootViewController?.dismiss(animated: false) false
}
Improvement in Depak Kumar post :
Make a property UIImage *snapShotOfSplash;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[[UIApplication sharedApplication] ignoreSnapshotOnNextApplicationLaunch];
snapShotOfSplash =[UIImage imageNamed:@"splash_logo"];
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
self.overlayView = [[UIImageView alloc]initWithFrame:[self.window frame]];
self.overlayView.backgroundColor = [UIColor whiteColor];
[self.overlayView setImage:snapShotOfSplash];
[self.overlayView setContentMode:UIViewContentModeCenter];
[self.window addSubview:self.overlayView];
[self.window bringSubviewToFront:self.overlayView]; }
- (void)applicationDidBecomeActive:(UIApplication *)application {
if(self.overlayView != nil) {
[self.overlayView removeFromSuperview];
self.overlayView = nil;
}
}
Implementation with some animation while going in background and reverse action
- (void)applicationWillResignActive:(UIApplication *)application
{
// fill screen with our own colour
UIView *colourView = [[UIView alloc]initWithFrame:self.window.frame];
colourView.backgroundColor = [UIColor blackColor];
colourView.tag = 1111;
colourView.alpha = 0;
[self.window addSubview:colourView];
[self.window bringSubviewToFront:colourView];
// fade in the view
[UIView animateWithDuration:0.5 animations:^{
colourView.alpha = 1;
}];
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// grab a reference to our coloured view
UIView *colourView = [self.window viewWithTag:1111];
// fade away colour view from main view
[UIView animateWithDuration:0.5 animations:^{
colourView.alpha = 0;
} completion:^(BOOL finished) {
// remove when finished fading
[colourView removeFromSuperview];
}];
}
swift 4.0 version.
for use custom icon
first add this line at top of AppDelegate
var imageView: UIImageView?
and add this:
func applicationDidEnterBackground(_ application: UIApplication) {
imageView = UIImageView(frame: window!.frame)
imageView?.image = UIImage(named: "AppIcon")
window?.addSubview(imageView!)
}
func applicationWillEnterForeground(_ application: UIApplication) {
if imageView != nil {
imageView?.removeFromSuperview()
imageView = nil
}
}
background with black color
func applicationDidEnterBackground(_ application: UIApplication) {
let blankViewController = UIViewController()
blankViewController.view.backgroundColor = UIColor.black
window?.rootViewController?.present(blankViewController, animated: false)
}
func applicationWillEnterForeground(_ application: UIApplication) {
window?.rootViewController?.dismiss(animated: false)
}
In iOS 7 you could use the allowScreenShot
to stop the ability all together.
See: Apple Developer: Configuration Profile Reference:
allowScreenShot
Boolean
Optional. If set tofalse
, users can’t save a screenshot of the display and are prevented from capturing a screen recording; it also prevents the Classroom app from observing remote screens. Defaults totrue
.Availability: Updated in iOS 9.0 to include screen recordings.
精彩评论