How Come when I sampling profile a program and it actually runs faster than not profiling?
I use DotTrace 4.5 performance
time in release mode:
2400000000
Basic: 00:00:08.8051103
2400000000
Five: 00:00:09.1561338
2400000000
Overload: 00:00:16.3740938
2400000000
IListtoFive: 00:00:15.5841445
time when profiling in release mode.
2400000000
Basic: 00:00:01.0048224
2400000000
Five: 00:00:03.5416982
2400000000
Overload: 00:00:11.8009959
2400000000
IListtoFive: 00:00:11.2568770
My code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
namespace testLineIndex
{
class Program
{
static long Five(int s0, int s1, int s2, int s3, int s4)
{
return s4 + 100 * s3 + 10000 * s2 + 1000000 * s1 + 100000000 * s0;
}
static long Overload(IList<int> line)
{
return Five(line[0], line[1], line[2], line[3], line[4]);
}
static long IListtoFive(IList<int>开发者_StackOverflow中文版; line)
{
return line[0]+100* line[1]+10000* line[2]+1000000* line[3]+100000000*line[4];
}
static void Main(string[] args)
{
Stopwatch watch = new Stopwatch();
long testSize = 400000000;
//List<int> myList = new List<int> { 1, 2, 3, 4, 5 };
int[] myList = new int[] { 1, 2, 3, 4, 5 };
long checksum = 0;
watch.Start();
for (long i = 0; i < testSize; i++)
{
long ret = Five(1,2,3,4,5);
checksum += ret % 9;
}
watch.Stop();
Console.WriteLine(checksum);
Console.WriteLine("Basic: {0}", watch.Elapsed);
checksum = 0;
watch.Restart();
for (long i = 0; i < testSize; i++)
{
long ret = Five(myList[0], myList[1], myList[2], myList[3], myList[4]);
checksum += ret % 9;
}
watch.Stop();
Console.WriteLine(checksum);
Console.WriteLine("Five: {0}",watch.Elapsed);
checksum = 0;
watch.Restart();
for (long i = 0; i < testSize; i++)
{
long ret = Overload(myList);
checksum += ret % 9;
}
watch.Stop();
Console.WriteLine(checksum);
Console.WriteLine("Overload: {0}", watch.Elapsed);
checksum = 0;
watch.Restart();
for (long i = 0; i < testSize; i++)
{
long ret = IListtoFive(myList);
checksum += ret % 9;
}
watch.Stop();
Console.WriteLine(checksum);
Console.WriteLine("IListtoFive: {0}", watch.Elapsed);
Console.ReadKey();
}
}
}
My suspicion is the debugger. Even if you are running it in release mode, running it from VS attaches the debugger, which would slow it down considerably.
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