passing a vector drawing to the UI thread
Is there any way to draw actual WPF vectorgraphics (DrawingContext, VisualBrush, DrawingBrush, RenderTargetBitmap etc.) with Freezables in a separate thread offscreen?
The following solution almost has it, excpet that the drawing is a bitmap and is not scalable when this.label
becomes big you'll the the pixels.
private void Draw()
{
this.dispatcher = Dispatcher.CurrentDispatcher;
Thread t = new Thread(this.DrawAsync);
t.SetApartmentState(ApartmentState.STA);
t.Start();
}
private void DrawAsync(object state)
{
var b1 = new Button
{
Width = 50,
Height = 50,
Content = new TextBlock
{
FontSize = 16, FontFamily = new FontFamily("Arial"), FontWeight = FontWeights.Bold, Text = "Hello"
}
};
b1.Measure(new Size(50, 50));
b1.Arrange(new Rect(0, 0, 50, 50));
PixelFormat pixelFormat = PixelFormats.Default;
var elementBrush = new VisualBrush(b1);
var visual = new DrawingVisual();
using (var dc = visual.RenderOpen())
{
// preferably I'd like to draw controls too, but shapes and text would suff开发者_StackOverflow中文版ice too
dc.DrawRectangle(elementBrush, null, new Rect(0, 0, 50, 50));
dc.DrawEllipse(Brushes.Green, new Pen(Brushes.Black, 2), new Point(75, 25), 25, 15);
dc.Close();
}
var bitmap = new RenderTargetBitmap(100, 50, 96, 96, pixelFormat);
bitmap.Render(visual);
bitmap.Freeze();
var br = new ImageBrush(bitmap) { Stretch = Stretch.Uniform };
br.Freeze();
this.dispatcher.Invoke((ThreadStart)delegate { this.label.Background = br; });
}
You could use DrawingImage which is a type of freezeable. Load or fill it in a BackgroundWorker, freeze it and pass it to an Image in the Completed Event.
精彩评论