Understanding the C function call prolog with __cdecl on windows
Compiling this simple function with MSVC2008, in Debug mode:
int __cdecl sum(int a, int b)
{
return a + b;
}
I get the following disassembly listing:
int __cdecl sum(int a, int b)
{
004113B0 push ebp
004113B1 mov ebp,esp
004113B3 sub esp,0C0h
004113B9 push ebx
004113BA push esi
004113BB push edi
004113BC lea edi,[ebp-0C0h]
004113C2 mov ecx,30h
004113C7 mov eax,0CCCCCCCCh
004113CC rep stos dword ptr es:[edi]
return a + b;
004113CE mov eax,dword ptr [a]
004113D1 add eax,dword ptr [b]
}
004113D4 pop edi
004113D5 pop esi
004113D6 pop ebx
004113D7 mov esp,ebp
004113D9 pop ebp
004113DA ret
There are some parts of the prolog I don't understand:
004113BC lea edi,[ebp-0C0h]
004113C2 mov ecx,30h
004113C7 mov eax,0CCCCCCCCh
004113CC rep stos dword ptr es:[edi]
Why is this required?
EDIT:
After removing the /RTC
compiler option, as was suggested, most of this code indeed went away. What remained is:
int __cdecl sum(int a, int b)
{
00411270 push ebp
00411271 mov ebp,esp
0041开发者_如何学JAVA1273 sub esp,40h
00411276 push ebx
00411277 push esi
00411278 push edi
return a + b;
00411279 mov eax,dword ptr [a]
0041127C add eax,dword ptr [b]
}
Now, why is the: sub esp, 40h
needed? It's as if place is being allocated for local variables, though there aren't any. Why is the compiler doing this? Is there another flag involved?
This code is emitted due to the /RTC compile option. It initializes all local variables in your function to a bit pattern that is highly likely to generate an access violation or to cause unusual output values. That helps you find out when you forgot to initialize a variable.
The extra space in the stack frame you see allocated is there to support the Edit + Continue feature. This space will be used when you edit the function while debugging and add more local variables. Change the /ZI option to /Zi to disable it.
and in any case of buffer overflow (if you would overwrite local variables) you will end up in a field of "int 3" opcodes:
int 3 ; 0xCC
int 3 ; 0xCC
int 3 ; 0xCC
int 3 ; 0xCC
int 3 ; 0xCC
int 3 ; 0xCC
...
that can be catched by the debugger, so you can fix your code
精彩评论