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Application does not operate correctly when installed

I'm having a strange issue with my application for Mac OS X. I have a process that runs in a secondary thread. The process repeats a certain action a user-specified number of times in a for loop.

With each iteration of the for loop, there is a string that is initialized with the contents of a strings file. If the content of the strings file equals "YES" then the loop breaks (the file is set to "NO" by default). When the user wants to stop the loop, they hit the "Stop" button which sets the contents of the file to "YES".

This actually works great when I run the application in Xcode and when I export the application as a .app. The problem occurs when I actually turn the application into a pkg and install it. The stop function no longer operates correctly. I'm pretty stumped as to what the issue is. I'm initializing all my references to my file using [NSBundle mainBundle] so I should be referencing the file in my application bundle.

EDIT: I actually decided to switch to checking an atomic BOOL value within the loop that I开发者_运维问答 change when the stop button is pressed. This seems to be a simpler solution for me.


Regular users do not have permission to modify applications installed in the /Application folder for very good security reasons. Also, signed apps (ie, any app sold through the App Store) cannot be modified without invalidating your signed code.

Never, ever, ever rely on the application bundle being modifiable. It's never supposed to be. Always use standard user data folders like "~/Library/Application Support/" or "~/Library/Caches/" for app-related, non-document files.

As to your general approach, repeatedly polling a file - especially in a tight loop - is a lot of disk activity. "Laptop Killah" would be a good name for the app. :-) You should consider changing this approach altogether. If you provide more detail in another question (what you're doing and why) and ask for suggestions, I'm almost positive there'll be a number of better ways that don't chew through your users' battery charge like crack-addled rats in a grocery store.

Also, I'm guessing you never check to see if your file is written successfully. The standard -writeToURL/File:... methods return a BOOL to signal success or failure as well as set an NSError (if you pass a pointer to one) with further details. Get into the habit of not ignoring this. In this case, you might've found your own answer because you'd have known just where your code is breaking. From there, it wouldn't have been a huge leap to figure out why.

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