android is it possible for an app to detect when it is running on emulator vs device
I develop a game that is heavily d开发者_Go百科ependent upon timing, when I run it in the emulator it executes understandably slower than when I run it on my phone. This forces me to up all the "stats" in my game, so that I can actually "beat it" when I am developing - when Debugging, the game is unwinnable.
Is there a call, or variable, or something that I can use to determine whether I am currently running on the Emulator and not a device.
I've considered trying to detect if Framerate
is low.
I've considered trying to read the "device name" from some sort of build in system field.
But neither seems like a very good method to pursue.
Any help would be great.
Use the Build.DEVICE value and compare to "sdk".
First idea:check the network operator, on the emulator, it's always equal to "Android". Not documented and just a guess that it will work everytime!
TelephonyManager tm = (TelephonyManager)getSystemService(Context.TELEPHONY_SERVICE);
String networkOperator = tm.getNetworkOperatorName();
if("Android".equals(networkOperator)) {
// Emulator
}
else {
// Device
}
Second idea: the manufacturer:
public boolean isEmulator() {
return Build.MANUFACTURER.equals("unknown");
}
Third idea: seem th best one, check the debug key:
static final String DEBUGKEY =
"get the debug key from logcat after calling the function below once from the emulator";
public static boolean signedWithDebugKey(Context context, Class<?> cls)
{
boolean result = false;
try {
ComponentName comp = new ComponentName(context, cls);
PackageInfo pinfo = context.getPackageManager().getPackageInfo(comp.getPackageName(),PackageManager.GET_SIGNATURES);
Signature sigs[] = pinfo.signatures;
for ( int i = 0; i < sigs.length;i++)
Log.d(TAG,sigs[i].toCharsString());
if (DEBUGKEY.equals(sigs[0].toCharsString())) {
result = true;
Log.d(TAG,"package has been signed with the debug key");
} else {
Log.d(TAG,"package signed with a key other than the debug key");
}
} catch (android.content.pm.PackageManager.NameNotFoundException e) {
return false;
}
return result;
}
from here: How can I detect when an Android application is running in the emulator?
If you're using Google APIs, you want:
"google_sdk".equals( Build.PRODUCT );
If not, you'll want to use:
"sdk".equals( Build.PRODUCT );
The older (since deprecated) way to do this was to check ANDROID_ID
, which is null on the AVD, but this doesn't work on API 7 and above:
// ONLY WORKS ON 2.1 AND BELOW
String android_id = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
if (android_id == null) {
// Emulator!
} else {
// Device
}
Dan S gave a good answer about how to detect when running on the emulator. However, a few tips:
- Instead of relying on something in the SDK, why not just set up your own flag? Just keep a
public final static boolean isEmulator
that you change fromtrue
tofalse
depending on the environment, and build your code with ifs and elses around it. TheBuild.DEVICE
method is not 100% safe, since some rooted devices might have that borked. - Low framerate detection could be a good thing to implement. Given the wide range of Android devices, it might prove helpful on lower-end ones.
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