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Use of xml config files - simple mapping approaches?

I am writing a simple physics engine, and I want to include some form of config files.

As I look at xml, the tree structure makes a lot of sense to me, and looking at libxml it seems to be very easy to read and modify.

The problem I'm having is how I might impliment it.

My application is written in C, are there standard conventions for implementing xml config files?

For argument's sake I'll set up an example enviroment. Lets say I have a file called foo.c with a datastructure that looks like this:

typedef str开发者_运维知识库uct {
     char* name;
     float x;
     float y;
}info;

and a config file called foo.xml that looks like

<info>
    <name>something</name>
    <x>0</x>
    <y>0</y>
</info>

and another class bar.c that reads xml files into trees using libxml2. How would do people normally populate such a data structure?

I'M NOT ASKING FOR ALTERNATIVES TO XML

example answer (something I've been thinking about but am not sure if this is the right way to implement).

bar.c has a functions:

tree* load_config(FILE* config_file);
char[][] get_fields(tree* current_tree);

you call that function, it returns a tree and then you have a bunch of conditionals like:

tree* current_tree = load_config(fopen("foo.xml"));
char[][] fields = get_fields(current_tree);

if( contains(fields, "name") ) {
    name = current_tree->name; //i'd have to navigate through the tree to find name or something
}


If you only needs config file and not necessarily XML, take a look on Boost Program Options

It is simple and easy to use. It use the format of .ini file.

Example of .ini file:

[info]
name=something
x=0
y=0


You might want to take a look at libconfig. In your case such a config file would be:

info {
    name = something;
    x = 0;
    y = 0;
};

The Boost library is quite large in some distros (like Debian).


i use the same things in same way but i use libmxml library...its very simple

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