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Flash game with android support

I'm making a flash game this week, it needs to be compatable with both PC browsers and Android devices.

I have no problem making two slightly different versions of the game, one optimized for PC and the other optimized for mobile devices. I'm just wondering if there's anything in particular that I should keep in-mind when I'm building the first PC edition of the game, I don't want it to be too difficult to port the game over to android.

One thing that I'm concerned about is the screen size/stage size, should I have the game adjust it's self to fill the whole client area (like a youtube video in full screen) with a dynamic width and height?

Is there anything else that I should be aware 开发者_如何学运维of before I start on this? Like specific flaws in the android deployment of flash.

Thanks for your advice on this, it's much appreciated.


There were more number of restrictions when i started developing flash apps for android.

  1. We need the device's processor at least 1GHz [This i am not aware of current situation , coz i am a little busy with xCode]

  2. Screen resolution always plays more role in troubling you. For this instead of using screen size as reference , use the aspect ratio. Use flash.capabilities class's screenResolutionX and screenResolutionY and make your game objects resize them accordingly

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