scale Image in an UIButton to AspectFit?
I want to add an image to a UIButton, and also want to scale my image to fit with the UIButton (make image smaller). Please show me how to do it.
This is what I have tried, but it does't work:
- Adding image to button and using
setContentMode
:
[self.itemImageButton setImage:stretchImage forState:UIControlStateNormal];
[self.itemImageButton setContentMode:UIViewContentModeScaleAspectFit];
- Making a "stretch image":
UIImage *stretchImage = [updatedItem.thumbnail stre开发者_如何学JAVAtchableImageWithLeftCapWidth:0 topCapHeight:0];
I had the same problem. Just set the ContentMode of the ImageView that is inside the UIButton.
[[self.itemImageButton imageView] setContentMode: UIViewContentModeScaleAspectFit];
[self.itemImageButton setImage:[UIImage imageNamed:stretchImage] forState:UIControlStateNormal];
Hope this helps.
None of the answers here really worked for me, I solved the problem with the following code:
button.contentMode = UIViewContentModeScaleToFill;
button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentFill;
button.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;
You can do this in the Interface Builder as well.
The easiest way to programmatically set a UIButton imageView in aspect fit mode :
Swift
button.contentHorizontalAlignment = .fill
button.contentVerticalAlignment = .fill
button.imageView?.contentMode = .scaleAspectFit
Objective-C
button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentFill;
button.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;
button.imageView.contentMode = UIViewContentModeScaleAspectFit;
Note: You can change .scaleAspectFit (UIViewContentModeScaleAspectFit) to .scaleAspectFill (UIViewContentModeScaleAspectFill) to set an aspect fill mode
If you really want to scale an image, do it, but you should resize it before using it. Resizing it at run time will just lose CPU cycles.
This is the category I'm using to scale an image :
UIImage+Extra.h
@interface UIImage (Extras)
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
@end;
UIImage+Extra.m
@implementation UIImage (Extras)
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (!CGSizeEqualToSize(imageSize, targetSize)) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor < heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
} else if (widthFactor > heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
// this is actually the interesting part:
UIGraphicsBeginImageContextWithOptions(targetSize, NO, 0);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if(newImage == nil) NSLog(@"could not scale image");
return newImage ;
}
@end
You can use it to the size you want. Like :
[self.itemImageButton setImage:[stretchImage imageByScalingProportionallyToSize:CGSizeMake(20,20)]];
I had problems with the image not resizing proportionately so the way I fixed it was using edge insets.
fooButton.contentEdgeInsets = UIEdgeInsetsMake(10, 15, 10, 15);
This can now be done through IB's UIButton properties. The key is to set your image as a the background, otherwise it won't work.
Expanding on Dave's answer, you can set the contentMode
of the button's imageView
all in IB, without any code, using Runtime Attributes:
1
meansUIViewContentModeScaleAspectFit
,2
would meanUIViewContentModeScaleAspectFill
.
1 - clear Button default text (important)
2 - set alignment like image
3 - set content mode like image
If you simply want to reduce your button image:
yourButton.contentMode = UIViewContentModeScaleAspectFit;
yourButton.imageEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10);
I have a method that does it for me.
The method takes UIButton
and makes the image aspect fit.
-(void)makeImageAspectFitForButton:(UIButton*)button{
button.imageView.contentMode=UIViewContentModeScaleAspectFit;
button.contentHorizontalAlignment=UIControlContentHorizontalAlignmentFill;
button.contentVerticalAlignment=UIControlContentVerticalAlignmentFill;
}
The cleanest solution is to use Auto Layout. I lowered Content Compression Resistance Priority of my UIButton
and set the image (not Background Image) via Interface Builder. After that I added a couple of constraints that define size of my button (quite complex in my case) and it worked like a charm.
Swift 5.0
myButton2.contentMode = .scaleAspectFit
myButton2.contentHorizontalAlignment = .fill
myButton2.contentVerticalAlignment = .fill
make sure that you have set the image to Image property, but not to the Background
Background image can actually be set to scale aspect fill pretty easily. Just need to do something like this in a subclass of UIButton:
- (CGRect)backgroundRectForBounds:(CGRect)bounds
{
// you'll need the original size of the image, you
// can save it from setBackgroundImage:forControlState
return CGRectFitToFillRect(__original_image_frame_size__, bounds);
}
// Utility function, can be saved elsewhere
CGRect CGRectFitToFillRect( CGRect inRect, CGRect maxRect )
{
CGFloat origRes = inRect.size.width / inRect.size.height;
CGFloat newRes = maxRect.size.width / maxRect.size.height;
CGRect retRect = maxRect;
if (newRes < origRes)
{
retRect.size.width = inRect.size.width * maxRect.size.height / inRect.size.height;
retRect.origin.x = roundf((maxRect.size.width - retRect.size.width) / 2);
}
else
{
retRect.size.height = inRect.size.height * maxRect.size.width / inRect.size.width;
retRect.origin.y = roundf((maxRect.size.height - retRect.size.height) / 2);
}
return retRect;
}
For Xamarin.iOS (C#):
myButton.VerticalAlignment = UIControlContentVerticalAlignment.Fill;
myButton.HorizontalAlignment = UIControlContentHorizontalAlignment.Fill;
myButton.ImageView.ContentMode = UIViewContentMode.ScaleAspectFit;
in xCode 13.4.1, configure style to default and state config to default
You just need to set content mode of UIButton imageview for three events. -
[cell.button setImage:[UIImage imageWithData:data] forState:UIControlStateNormal];
[cell.button setImage:[UIImage imageWithData:data] forState:UIControlStateHighlighted];
[cell.imgIcon setImage:[UIImage imageWithData:data] forState:UIControlStateSelected];
We have code for three event bcoz while highlighting or selecting if button size is SQUARE and image size is rectangle then it will show square image at the time of highlighting or selecting.
I am sure it will work for you.
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