CGFloat addition bug?
I was trying to add some CGFloat values recursively in my program. And I just realized in one particular scenario the total generated was incorrect. To ensure I had nothing wrong开发者_如何学运维 in my program logic, I created a simple example of that scenario (see below) and this printed the same wrong value.
CGFloat arr[3] = {34484000,512085280,143011440};
CGFloat sum = 0.0;
sum = arr[0] + arr[1] + arr[2];
NSLog(@"%f",sum);
int arr1[3] = {34484000,512085280,143011440};
int sum1 = 0.0;
sum1 = arr1[0] + arr1[1] + arr1[2];
NSLog(@"%d",sum1);
The first NSLog prints 689580736.000000...while the correct result 689580720. However the second NSLog prints the correct result. I am not sure if this is a bug or if I am doing something wrong.
Thanks, Murali
CGFloat
is a single precision float on 32 bit targets such as iOS - it only has a 23 bit mantissa, i.e. around 6 - 7 significant digits. Use a double precision type if you need greater accuracy.
You should probably read David Goldberg's What Every Computer Scientist Should Know About Floating-Point Arithmetic before proceeding much further with learning to program.
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