Memory usage percentage
how to dispay total memory usage in percentage most work on windows XP and 7 (.net2)
I have tried the following solutions without succes (crashes or freezes)
http://www.pinvoke.net/default.aspx/kernel32/GlobalMemoryStatusEx.html
and using
System.GC.GetTotalMemory(true);
working sample thank to Darin,
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Auto)]
public class MEMORYSTATUSEX
{
public uint dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(MEMORYSTATUSEX));
public uint dwMemoryLoad;
public ulong ullTotalPhys;
public ulong ullAvailPhys;
public ulong ullTotalPageFile;
public ulong ullAvailPageFile;
public ulong ullTotalVirtual;
public ulong ullAvailVirtual;
public ulong ullAvailExtendedVirtual;
}
[Syste开发者_如何学JAVAm.Runtime.InteropServices.DllImport("kernel32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto, SetLastError = true)]
static extern bool GlobalMemoryStatusEx(MEMORYSTATUSEX lpBuffer);
private void timer1_Tick(object sender, EventArgs e)
{
var result = new MEMORYSTATUSEX();
if (GlobalMemoryStatusEx(result))
getpercentage(((double)result.ullTotalPhys - result.ullAvailPhys) / result.ullTotalPhys);
}
static void getpercentage(double ratio)
{
string usage = string.Format("usage {0:0%}", ratio);
Console.WriteLine(usage);
}
If you want to use the GlobalMemoryStatusEx
method, here's an example:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class MEMORYSTATUSEX
{
public uint dwLength;
public uint dwMemoryLoad;
public ulong ullTotalPhys;
public ulong ullAvailPhys;
public ulong ullTotalPageFile;
public ulong ullAvailPageFile;
public ulong ullTotalVirtual;
public ulong ullAvailVirtual;
public ulong ullAvailExtendedVirtual;
public MEMORYSTATUSEX()
{
this.dwLength = (uint)Marshal.SizeOf(typeof(MEMORYSTATUSEX));
}
}
class Program
{
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern bool GlobalMemoryStatusEx([In, Out] MEMORYSTATUSEX lpBuffer);
static void Main()
{
MEMORYSTATUSEX result = new MEMORYSTATUSEX();
if (GlobalMemoryStatusEx(result))
{
Console.WriteLine(
"{0}% memory left",
100.0 * result.ullAvailPhys / result.ullTotalPhys
);
}
}
}
Another possibility if you don't like Interop is to use the ComputerInfo class (you just need to add reference to the Microsoft.VisualBasic
assembly):
class Program
{
static void Main()
{
Microsoft.VisualBasic.Devices.ComputerInfo ci = new Microsoft.VisualBasic.Devices.ComputerInfo();
Console.WriteLine(
"{0}% memory left",
100.0 * ci.AvailablePhysicalMemory / ci.TotalPhysicalMemory
);
}
}
And yet another possibility is to query the performance counters to find out the available memory:
class Program
{
static void Main()
{
// You could also use "Available Bytes", "Available KBytes", "Available MBytes"
PerformanceCounter pc = new PerformanceCounter("Memory", "Available Bytes");
Console.WriteLine(Convert.ToInt64(pc.NextValue()));
}
}
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