Maximizing AIR WindowedApplication and resizing containg component
I am trying to create an AIR app that you can maximize, and when you maximize all the components contained in the windo开发者_开发知识库wedApplication
are scaled with the containing windowedApplication
.
At the moment when you maximize the window all the components just stay the same size. Is this even possible?
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:ATE="http://ns.adobe.com/ate/2009"
xmlns:ai="http://ns.adobe.com/ai/2009"
xmlns:fc="http://ns.adobe.com/flashcatalyst/2009"
xmlns:d="http://ns.adobe.com/fxg/2008/dt"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:lib="assets.graphics.UI.*"
xmlns:flm="http://ns.adobe.com/flame/2008"
xmlns:lib2="assets.graphics.*"
xmlns:components="components.*"
xmlns:lib3="assets.graphics.logout.*"
xmlns:lib4="assets.graphics.logo.*"
xmlns:sparkTree="com.sparkTree.*"
xmlns:testsubmitassessmentscore2="services.testsubmitassessmentscore2.*"
minWidth="800" minHeight="600" backgroundColor="#FFFFFF"
creationComplete="creationCompleteHandler()" showStatusBar="false"
currentState="{model.whichViewState}" currentStateChange="onStateChange()"
preloaderChromeColor="#FFFFFF" title="MyApplication">
<!--<fx:Style source="Main.css">-->
<!--minWidth="800" minHeight="600"-->
<fx:Style>
You can listen for the resize event dispatched by any UIComponent :
<?xml version="1.0" encoding="utf-8"?>
<s:Group
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%" height="100%"
resize="onResize(event)"
>
<fx:Script>
<![CDATA[
import mx.events.ResizeEvent;
private function onResize(event:ResizeEvent):void
{
// code goes here : resize your components and stuff...
}
]]>
</fx:Script>
</s:Group>
Be careful, though, because this kind of trick may cause infinite loop : you listen for a resize event, then resize a component that causes another resizeevent to be dispatched, and the loop goes back from the start...
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