Huffman Decoding Sub-Table
I've been trying to implement a huffman decoder, and my initial attempt suffered from low performance due to a sub-optimal choice of decoding algorithm.
I thought I try to implement huffman decoding using table-lookups. However, I go a bit stuck on generating the subtables and was hoping someone could point me in the right direction.
struct node
{
node* children; // 0 right, 1 left
uint8_t value;
uint8_t is_leaf;
};
struct entry
{
uint8_t next_table_index;
std::vector<uint8_t> values;
entry() : next_table_index(0){}
};
void build_tables(node* nodes, std::vector<std::array<entry, 256>>& tables, int table_index);
void unpack_tree(void* data, node* nodes);
std::vector<uint8_t, tbb::cache_aligned_allocator<uint8_t>> decode_huff(void* input)
{
// Initial setup
CACHE_ALIGN node nodes[512] = {};
auto data = reinterpret_cast<unsigned long*>(input);
size_t table_size = *(data++); // Size is first 32 bits.
size_t result_size = *(data++); // Data size is second 32 bits.
unpack_tree(data, nodes);
auto huffman_data = reinterpret_cast<long*>(input) + (table_size+32)/32;
size_t data_size = *(huffman_data++); // Size is first 32 bits.
auto huffman_data2 = reinterpret_cast<char*>(huffman_data);
// Build tables
std::vector<std::array<entry, 256>> tables(1);
build_tables(nodes, tables, 0);
// Decode
uint8_t current_table_index = 0;
std::vector<uint8_t, tbb::cache_aligned_allocator<uint8_t>> result;
while(result.size() < result_size)
{
auto& table = tables[current_table_index];
uint8_t key = *(huffman_data2++);
auto& values = table[key].values;
result.insert(result.end(), values.begin(), values.end());
current_table_index = table[key].next_table_index;
}
result.resize(result_size);
return result;
}
void build_tables(node* nodes, std::vector<std::array<entry, 256>>& tables, int table_index)
{
for(int n = 0; n < 256; ++n)
{
auto current = nodes;
for(int i = 0; i < 8; ++i)
{
current = current->children + ((n >> i) & 1);
if(current->is_leaf)
tables[table_index][n].values.push_back(current->value);
}
开发者_如何学Python if(!current->is_leaf)
{
if(current->value == 0)
{
current->value = tables.size();
tables.push_back(std::array<entry, 256>());
build_tables(current, tables, current->value);
}
tables[table_index][n].next_table_index = current->value;
}
}
}
void unpack_tree(void* data, node* nodes)
{
node* nodes_end = nodes+1;
bit_reader table_reader(data);
unsigned char n_bits = ((table_reader.next_bit() << 2) | (table_reader.next_bit() << 1) | (table_reader.next_bit() << 0)) & 0x7; // First 3 bits are n_bits-1.
// Unpack huffman-tree
std::stack<node*> stack;
stack.push(&nodes[0]); // "nodes" is root
while(!stack.empty())
{
node* ptr = stack.top();
stack.pop();
if(table_reader.next_bit())
{
ptr->is_leaf = 1;
ptr->children = nodes[0].children;
for(int n = n_bits; n >= 0; --n)
ptr->value |= table_reader.next_bit() << n;
}
else
{
ptr->children = nodes_end;
nodes_end += 2;
stack.push(ptr->children+0);
stack.push(ptr->children+1);
}
}
}
First off, avoid all those vectors. You can have pointers into a single preallocated buffer, but you don't want the scenario where vector
allocates these tiny, tiny buffers all over memory, and your cache footprint goes through the roof.
Note also that the number of non-leaf states might be much less than 256. Indeed, it might be as low as 128. By assigning them low state IDs, we can avoid generating table entries for the entire set of state nodes (which may be as high as 511 nodes in total). After all, after consuming input, we'll never end up on a leaf node; if we do, we generate output, then head back to the root.
The first thing we should do, then, is reassign those states that correspond to internal nodes (ie, ones with pointers out to non-leaves) to low state numbers. You can use this to also reduce memory consumption for your state transition table.
Once we've assigned these low state numbers, we can go through each possible non-leaf state, and each possible input byte (ie, a doubly-nested for loop). Traverse the tree as you would for a bit-based decoding algorithm, and record the set of output bytes, the final node ID you end up on (which must not be a leaf!), and whether you hit an end-of-stream mark.
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