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what is the code to detect whether ios app running in iPhone, iPhone Retina display, or iPad?

what is the code to detect whether ios app running in iPhone, iPhone Retina display, or iPad?

Background:

  • for my iPhone application I have defined in XCode target/summary page the specific images for: iPhone launch image, iPhone retina display launch image, iPad portrait & iPad landscape.

  • in the main view there i开发者_开发知识库s a UIImageView subview I use for the background image - currently I'm specifying this in XCode (not programmatically) by selecting the image I use for the iPhone launch image.

So I'm asking how to tell which one I'm running within so that in the viewDidLoad I can load the appropriate resolution background image. Then there should be a seamless transition between the background image for app startup, and the background of the app main screen once it's started.


You can use [[UIDevice currentDevice] userInterfaceIdiom] to determine whether you're running on an iPhone/iPod touch or an iPad.

There's often no need to determine directly whether you're on a retina display because UIImage handles that automatically when you use imageNamed and append "@2x" to your high resolution image file names (see Supporting High-Resolution Screens in the Drawing and Printing Guide for iOS).

If you really need to know which resolution the screen has, use UIScreen's scale method.


Here's 2 useful class methods that I use, which directly answers your question - which you may want to use further down the line:

+(BOOL)isPad
{
#ifdef UI_USER_INTERFACE_IDIOM
    return UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad;
#endif
    return NO;
}

+(BOOL)hasRetinaDisplay
{
    // checks for iPhone 4. will return a false positive on iPads, so use the above function in conjunction with this to determine if it's a 3GS or below, or an iPhone 4.
    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] && [[UIScreen mainScreen] scale] == 2)
        return YES;
    else
        return NO;
}


For Swift Solution:

 if (UIDevice.currentDevice().userInterfaceIdiom == UIUserInterfaceIdiom.Pad)     
 {
        // Ipad
 }
 else 
 {
       // Iphone
 }


see @interface UIDevice

as well as the documentation at -[UIImage scale] (although there are better resources, which will likely be posted).


Here is some code to copy and paste...

bool runningOniPhone;
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone){
    runningOniPhone = TRUE;
} else {
    runningOniPhone = FALSE;
}
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