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Win32 GUI flickering on resize

I have a Win32 GUI program with a tab control, each tab having a list view control. There is massive flickering whenever the window is resized. I've tried the following things:

  • Handling WM_ERASEBKGND in the main wndproc and returning TRUE. No effect.
  • Filtering out all WM_ERASEBKGND messages in the event loop. No effect.
  • Setting the WM_CLIPCHILDREN style on the main window. Now when the window is resized the list view control is simply erased to a white background and doesn't redraw.
  • Using DefWindowPos instead of MoveWindow. No effect.
  • Passing FALSE for bRepaint in MoveWindow. Same effect as setting WS_CLIPCHILDREN (see above).

Here's the RegisterClassEx code:

memset(&wcex, 0, sizeof(WNDCLASSEX));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0;
wcex.lpfnWndProc = PhMainWndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = 开发者_Python百科PhInstanceHandle;
wcex.hIcon = LoadIcon(PhInstanceHandle, MAKEINTRESOURCE(IDI_PROCESSHACKER));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
//wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDR_MAINWND);
wcex.lpszClassName = PhWindowClassName;
wcex.hIconSm = (HICON)LoadImage(PhInstanceHandle, MAKEINTRESOURCE(IDI_PROCESSHACKER), IMAGE_ICON, 16, 16, 0);

The WM_SIZE handler:

RECT rect;

// Resize the tab control.

GetClientRect(PhMainWndHandle, &rect);
MoveWindow(TabControlHandle, rect.left, rect.top,
    rect.right - rect.left, rect.bottom - rect.top, TRUE);

// Resize the list view.

TabCtrl_AdjustRect(TabControlHandle, FALSE, &rect);

MoveWindow(ListViewHandle, rect.left, rect.top,
    rect.right - rect.left, rect.bottom - rect.top, TRUE);

The styles are as follows:

  • Main window: WS_OVERLAPPEDWINDOW
  • Tab control: WS_CHILD (and WS_VISIBLE)
  • List view control: WS_CHILD | WS_BORDER | LVS_REPORT (and WS_VISIBLE)


It turned out there was a problem with the Z-ordering - calling BringWindowToTop on the list view solved the problem.


Windows supports a re-size batching operation that is meant to avoid flicker caused when lots of child windows are indepently resized. See BeginDeferWindowPos for more information on that.

If that is not working, then try the WM_SETREDRAW message. It looks possible to stop drawing of the parent window - which will inhibit all the child controls, then, when the layout is finished, enable drawing again, and call RedrawWindow to repaint the entire window in one pass. I did rather think that this is what Defered window positioning would use internally.


I may be stating the obvious, but I thought double buffering is the solution to Win32 flickers. I'm a Java Developer and it has been a while sine I wrote win32 so please let me know if I'm talking nonsense

Here is the how to: http://www.gamedev.net/community/forums/topic.asp?topic_id=411559

Here is some sampe code: http://www.codeproject.com/KB/cpp/DoubleBuffering.aspx

Here is the .NET equivalent question (?): How to prevent a Windows Forms TextBox from flickering on resize?


When a ListView is Docked, as in Windows Explorer (and you have a good amount of items), resizing the main form will cause all of the items to flicker. http://www.codeproject.com/KB/list/listviewxp.aspx

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