Edit RTF as plain text but unable to open it again
I have a RTF file that I want to open, replace a String "TEMPLATE_Name" and save. But after saving, the file cannot open correctly again. When I use MS Word, the file opens and shows the RTF raw code instead the text.
I am afraid I am breaking the format or the encoding but I don't really know how:
using (MemoryStream ms = new MemoryStream(1000))
using (StreamWriter sw = new StreamWriter(ms,Encoding.UTF8))
{
using (Stream fsSource = new FileStream(Server.MapPath("~/LetterTemplates/TestTemplate.rtf"), FileMode.Open))
using (StreamReader sr = new StreamReader(fsSource,Encoding.UTF8))
while (!sr.EndOfStream)
{
String line = sr.ReadLine();
line = line.Replace("TEMPLATE_Name", model.FirstName + " " + model.LastName);
sw.WriteLine(line);
}
ms.Position = 0;
using (FileStream fs = new FileStream(Server.MapPath("~/LetterTemplates/test.rtf"), FileMode.Create))
ms.CopyTo(fs);
}
Any idea about what could be the issue开发者_运维百科?
Thanks.
SOLUTION: One problem was what @BrokenGlass has pointed out, the fact I was not flushing the stream. The other was the encoding. In the fist line of the RTF file I can see:
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\
So, even without understand anything about RTF, I set the encoding to code page 1252 and it works:
using (MemoryStream ms = new MemoryStream(1000))
using (StreamWriter sw = new StreamWriter(ms,Encoding.GetEncoding(1252)))
{
using (Stream fsSource = new FileStream(Server.MapPath("~/LetterTemplates/TestTemplate.rtf"), FileMode.Open))
using (StreamReader sr = new StreamReader(fsSource,Encoding.GetEncoding(1252)))
while (!sr.EndOfStream)
{
String line = sr.ReadLine();
line = line.Replace("TEMPLATE_Name", model.FirstName + " " + model.LastName);
sw.WriteLine(line);
}
sw.Flush();
ms.Position = 0;
using (FileStream fs = new FileStream(Server.MapPath("~/LetterTemplates/test.rtf"), FileMode.Create))
ms.CopyTo(fs);
}
StreamWriter
is buffering content - make sure you call sw.Flush()
before reading from your memory stream.
StreamWriter.Flush()
:
Clears all buffers for the current writer and causes any buffered data to be written to the underlying stream.
Edit in light of comments:
A better alternative as @leppie alluded to is restructuring the code to use the using block to force flushing, instead of explicitly doing it:
using (MemoryStream ms = new MemoryStream(1000))
{
using (StreamWriter sw = new StreamWriter(ms,Encoding.UTF8))
{
//...
}
ms.Position = 0;
//Write to file
}
An even better alternative as @Slaks pointed out is writing to the file directly and not using a memory stream at all - unless there are other reasons you are doing this this seems to be the most straightforward solution, it would simplify your code and avoid buffering the file in memory.
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