Yet Another "Use of unassigned local variable 'whatever' " question
This is something that I have wondered about for a while now. I have browsed a bunch of questions containing the error below in their title but couldn't find one开发者_C百科 that explains this case.
First look at this example:
private void test() {
string errorMessage;
bool isOK = SomeClassWithBusinessRules.VerifySomeStuff(idOfStuffToVerify, ref errorMessage);
if (!isOK)
throw new BusinessException(errorMessage ?? "Some error occured.");
}
If you compile this the compiler will complain with this message:
Error 2 Use of unassigned local variable 'errorMessage'
Changing the variable initializer to null
will make it go away.
This will compile:
private void test() {
string errorMessage = null;
bool isOK = SomeClassWithBusinessRules.VerifySomeStuff(idOfStuffToVerify, ref errorMessage);
if (!isOK)
throw new BusinessException(errorMessage ?? "Some error occured.");
}
So why do we get the compilation error?
When you pass it to VerifySomeStuff
, you are specifying ref
but it does not yet have a value. That is not legal, as VerifySomeStuff
could choose to read the value, which does not have a defined value at this point. Assigning null
satisfies the definite assignment requirement. An alternative would be out
:
string errorMessage;
bool isOK = SomeClassWithBusinessRules.VerifySomeStuff(id, out errorMessage);
if (!isOK)
throw new BusinessException(errorMessage ?? "Some error occured.");
which would be legal (but requires changes to VerifySomeStuff
, since the signature must be changed and it is now required to assign a value to the parameter before exit (unless an exception occurs)). From the code shown, it you might choose for VerifySomeStuff
to assign null
to the parameter if there is no error.
Of course, if the bool and string then duplicate the "was there a problem" purpose, you could also use:
string errorMessage = SomeClassWithBusinessRules.VerifySomeStuff(id);
bool isOK = errorMessage == null;
You get the compilation error because a variable used as a ref
argument has to be definitely assigned beforehand. If you change the method to use an out
parameter instead, it'll be fine:
bool isOK = SomeClass.VerifySomeStuff(id, out errorMessage);
Note that this requires a change to VerifySomeStuff
too, to make it an out
parameter. The method would then have to definitely assign a value in any "normal" return path - so that by the time the method returns normally, errorMessage
is definitely assigned.
See sections 10.6.1.2 and 10.6.1.3 details of ref
and out
parameters respectively.
You are passing errorMessage
by ref
. This has in/out semantics. In other words, the protocol is that recipient can expect the object to have been initialised, which you did not do.
It seems as though you simply want out
semantics. Change VerifySomeStuff
to use out
rather than ref
for errorMessage
, and also change the calling code to use out
.
Note that when you pass using out
, the callee is not allowed to read until the object has been initialized. The callee also has the responsibility of performing that inialization before returning.
You can also correct the 'error' by changing the method to
SomeClassWithBusinessRules.VerifySomeStuff(int idOfStuffToVerify,
out string errorMessage);
When you use out
the burden shifts to the method, it will not compile unless you make an assignment to the errorMessage parameter.
When passing a ref
argument, one of the things the called code can do is re-point the ref
argument variable to a new location i.e. update its reference. In order for this to happen, the variable must point to something in the first place, therefore it must be assigned, even if this is just to null
.
Your question (why does the compiler complain) has already been answered by others. I would, however, suggest that you reconsider your design:
bool isOK = SomeClassWithBusinessRules.VerifySomeStuff(idOfStuffToVerify, ref errorMessage);
if (!isOK)
throw new BusinessException(errorMessage ?? "Some error occured.");
}
Since errorMessage
is only needed when an error occurs, why do you need the extra return value? You could shorten this to:
string error = SomeClassWithBusinessRules.VerifySomeStuff(idOfStuffToVerify);
if (error != null)
throw new BusinessException(error);
}
(Of course, then you don't have the "Some error occured" case anymore. But showing "useless" error messages is bad practice anyway.)
In fact, if the error is an exceptional circumstance (i.e., something that's not part of the regular control flow but rather something indicating a data or logic error), it might make sense to move the exception inside VerifySomeStuff:
// no return value
SomeClassWithBusinessRules.VerifySomeStuff(idOfStuffToVerify);
class SomeClassWithBusinessRules {
void VerifySomeStuff(int id) {
...
if (someCondition)
throw new BusinessException(error);
...
}
}
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