How to make a Flash IP to IP application, for sending a media?
Without using Flash Media server or other media server for flash. How is it possible to send peer-to-peer packets straight? Can we send direct packets from one point to another?
I have tried with Red5 and realized it is horrible to do quality of packets switching by involving media server in the middle.
Follow up: P2PChatLocal.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="connect()">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Script>
<![CDATA[
private var nc:NetConnection;
private var group:NetGroup;
[Bindable]
private var userName:String;
[Bindable]
private var connected:Boolean = false;
private function connect():void{
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatus);
nc.connect("rtmfp:");
userName = "user"+Math.round(Math.random()*1000);
}
private function netStatus(event:NetStatusEvent):void{
writeText(event.info.code);
switch(event.info.code){
case "NetConnection.Connect.Success":
setupGroup();
break;
case "NetGroup.Connect.Success":
connected = true;
break;
case "NetGroup.Posting.Notify":
receiveMessage(event.info.message)
break;
}
}
private function setupGroup():void{
var groupspec:GroupSpecifier = new GroupSpecifier("myGroup/groupOne");
groupspec.postingEnabled = true;
groupspec.ipMulticastMemberUpdatesEnabled = true;
groupspec.addIPMulticastAddress("225.225.0.1:30303");
group = new NetGroup(nc,groupspec.groupspecWithAuthorizations());
group.addEventListener(NetSta开发者_如何学JAVAtusEvent.NET_STATUS,netStatus);
}
private function sendMessage(txt:String):void{
var message:Object = new Object();
message.text = txt;
message.sender = group.convertPeerIDToGroupAddress(nc.nearID);
message.userName = txtUser.text;
group.post(message);
receiveMessage(message);
}
public function receiveMessage(message:Object):void{
writeText(message.userName+": "+message.text);
}
private function writeText(txt:String):void{
txtHistory.text += txt+"\n";
}
protected function btnSend_clickHandler(event:MouseEvent):void
{
sendMessage( txtMessage.text );
}
]]>
</fx:Script>
<s:TextInput text="{userName}" x="10" bottom="10" id="txtUser"/>
<s:TextInput left="146" right="88" bottom="10" id="txtMessage" enter="btnSend_clickHandler(null)"/>
<s:TextArea left="10" right="10" top="75" bottom="40" id="txtHistory"/>
<s:Button enabled="{connected}" label="Send" bottom="10" right="10" click="btnSend_clickHandler(event)" id="btnSend"/>
</s:Application>
Yes, it is possible
First take a look at Cirrus; which is Adobe's Solution. It uses Real Time Media Flow Protocol (RTMFP); which I believe was introduced in Flash Player 10/AIR 2.
If you google a few other options come up. Here is one tutorial.
精彩评论