Setting Font in CGBitmapContext.SelectFont using variable
I'm trying to write a general purpose routine that will set t开发者_如何学JAVAhe font using a variable instead of the literal font name.
CGBitmapContext.SelectFont(fontName, fontSize, CGTextEncoding.MacRoman);
instead of:
CGBitmapContext.SelectFont("Arial", fontSize, CGTextEncoding.MacRoman);
But it seems not to work. Any suggestions would be much appreciated.
Thanks, Rick
Please post a more complete sample, the following code works for me:
context.SetFillColor (0.0f, 1.0f);
context.SelectFont ("Arial", 28, CGTextEncoding.MacRoman);
context.ShowTextAtPoint (pageRect.GetMidX (), pageRect.GetMidY (), "Hello Select Font (string)");
string font = "Arial";
context.SelectFont (font, 28, CGTextEncoding.MacRoman);
context.ShowTextAtPoint (pageRect.GetMidX (), pageRect.GetMidY () + 40, "Hello Select Font (var)");
Both lines uses Arial and it still works if I switch them (using the var first).
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