Can I pass a preprocessor definition to the resource compiler through the command line?
I'm currently trying to switch between a few different default Icons in a Visual C++ .rc file using #ifdef
tags.
The builds switching the #define value are being created through command line using MSBuild.
The difficulty I have been running into is that using Visual Studio 2010, in order to pass a preprocessor definition to the resource compiler you must define it in the project settings (Config Properties -> Resources -> General).
This makes it difficult to use an #ifdef
tag because using this method it will always be defined in the resource compiler.
I开发者_运维问答 would love to define it to a value, so that I might use a preprocessor #if SOMEVALUE == 4
might work, but Cannot seem to find a way to pass a Preprocessor definition + value to MSBuild via the command line.
Does anyone know a way to pass a preprocessor definition directly through to the resource compiler or a way to define a value for a preprocessor definition via commandline for msbuild?
Yes, this can be done.
Try using environment variables to pass values into your build process.
In your project properties add ;$(CMDLINE_DEFINES) to the end of your resource preprocessor definitions. (Be sure to pick the right configuration.)
Then when you use MSBuild from the command line type (or add to a batch file)...
C:\Projects\SomeProject> set CMDLINE_DEFINES=SOMETEST=42
C:\Projects\SomeProject> MSBuild SomeProject.vcproj
A batch file may look like:
@echo off
SET CMDLINE_DEFINES=%1
MSBUILD SomeProject.vcproj
Using this batch file, whatever you pass on the commandline will be passed on to the build process as your preprocessor macro(s).
See the answer to this, with the additional step of setting up ResourceCompile options, i.e. edit your project file in a text editor to include elements like this:
<ItemDefinitionGroup>
<ClCompile>
<AdditionalOptions>/DERROR_LOG_LEVEL=5 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<ResourceCompile>
<AdditionalOptions>/DERROR_LOG_LEVEL=5 %(AdditionalOptions)</AdditionalOptions>
</ResourceCompile>
</ItemDefinitionGroup>
The difficulty I have been running into is that using Visual Studio 2010, in order to pass a preprocessor definition to the resource compiler you must define it in the project settings (Config Properties -> Resources -> General).
You got the hard part. Just enter the define as TESTAPPLE=15
and it will effectively #define TESTAPPLE 15
for the entire project.
Although this is an old question, but for any reference now, the following steps work with me:
- Pass the variable = underlying value in
msbuild
command line using/p
, e.g.
msbuild my_solution.sln /p:ENVSOMEVALUE="4"
- In the project file
my_proj.vcxproj
, define the variable as a preprocessor definition for the resource compiler, and assign it to the variable passed frommsbuild
, e.g. add the following section inside<Project></Project>
:
<ItemDefinitionGroup>
<ResourceCompile>
<PreprocessorDefinitions>
SOMEVALUE=$(ENVSOMEVALUE);
%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
- in the
.rc
file, use the code the way you like:
#if SOMEVALUE == 4
You might need to set a default value for the definition if not passed from msbuild
(e.g. building from Visual Studio IDE), in this case you might use the condition manually in the project file, e.g.
<ItemDefinitionGroup Condition="'$(ENVSOMEVALUE)'!=''">
<ResourceCompile>
<PreprocessorDefinitions>
SOMEVALUE=$(ENVSOMEVALUE);
%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(ENVSOMEVALUE)'==''">
<ResourceCompile>
<PreprocessorDefinitions>
SOMEVALUE=1; <!-- Default Value -->
%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
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