memory issue in the method
I am running application in leak's i found 20% for memory issue.
-(void)createLabel{
iconTitle=[[UICustomLable alloc]initWithMenuFrame:CGRectMake(10, 35, 80, 60) text:TAB_LANDSCAPE_WALL];
[myView addSubview:wbgImg];
[myView addSubview:iconTitle];
iconTitle=nil;
iconTitle=[[UICustomLable alloc]initWithMenuFrame:CGRectMake(10, 35, 80, 60) text:TAB_WALL];
[myView addSubview:wbgImg];
[myView addSubview:iconTitle];
iconTitle=nil;
}
even i release it also
-(void)createLabel{
iconTitle=[[UICustomLable alloc]initWithMenuFrame:CGRectMake(10, 35, 80, 60) text:TAB_LANDSCAPE_WALL];
[myView addSubview:wbgImg];
[myView addSubview:iconTitle];
[iconTitle release];
iconTitl开发者_如何学Goe=nil;
iconTitle=[[UICustomLable alloc]initWithMenuFrame:CGRectMake(10, 35, 80, 60) text:TAB_WALL];
[myView addSubview:wbgImg];
[myView addSubview:iconTitle];
[iconTitle release];
iconTitle=nil;
}
I am calling this method in viewdidload
[self createLabel];
@All
can any one help me out with this issue.
You should always release an object when you call alloc
and init
, copy
or new
.
You can find some memory leak when using the analyze
. Goto product -> analyze.
Check if your UICustomLable
class doesn't contain a memory leak and use your second solution with the release
keyword. Also delete the app from the device/simulator and clean the project (cmd+shift+k) and then rebuild it and try it again. :)
If your UICustomLable has no memory leaks then it seems you allocate memory for "wbgImg" in your init method. Make sure you release it in dealloc.
In iOS 5.0 there is a new technology called ARC (Automatic Reference Counting), basically you won't need to worry about this in the future.
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