Is using 2d ImageView fast enough?
After using AndEngine, e3roid fo开发者_C百科r testing: I need to develop an application with a view where I can get about 60fps while printing about 40 sprites with transparency, and changing background color while playing music in background.
Because I need to have full control on screen rotations, and I don't see the point to use a BIG game engine (with physic engine, map loader...) for just this I was asking myself if I use a SurfaceView
like told there:
http://developer.android.com/guide/topics/graphics/index.html
then in the "moon lander" SDK example will I be able to get a fluid program?
The answer to my question is yes!
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