Adobe Flex: Event.COMPLETE for Image does not fire when image loaded from Bitmap
I have a weird issue. I can get Event.COMPLETE to fire when I set
image.source = byteArray;
BUT
When I manipulate the byteArray - convert it to Bitmap and use image.source or image.load to load it, the bitmap gets loaded properly into the Image component; BUT Event.COMPLETE never fires. What might be wrong here? I have added an event lister for complete too! My source is as follows:
var bmp:Bitmap = scaleBitmapData(bitmapData,280,220);
imgPreview开发者_如何学运维.addEventListener(Event.COMPLETE,onPreviewImageCompleted); // never fires
imgPreview.visible = false;
imgPreview.load(bmp); // does not work with .source either; image is displayed but Event.Complete never fires!
Thanks Subrat
So the class in play here is SWFLoader (Image extends SWFLoader). If you passed in the ByteArray or a url than it adds the appropriate listener. What you've done is fed it a Bitmap, which is a display object. Here is the important code that is loading a Bitmap into an Image:
else if (classOrString is DisplayObject)
{
contentHolder = child = DisplayObject(classOrString);
addChild(child);
contentLoaded();
}
ByteArray:
else if (byteArray)
{
loader = new FlexLoader();
contentHolder = child = loader;
addChild(child);
loader.contentLoaderInfo.addEventListener(
Event.COMPLETE, contentLoaderInfo_completeEventHandler);
loader.contentLoaderInfo.addEventListener(
Event.INIT, contentLoaderInfo_initEventHandler);
loader.contentLoaderInfo.addEventListener(
IOErrorEvent.IO_ERROR, contentLoaderInfo_ioErrorEventHandler);
loader.contentLoaderInfo.addEventListener(
Event.UNLOAD, contentLoaderInfo_unloadEventHandler);
// if loaderContext null, it will use default, which is AppDomain
// of child of Loader's context
loader.loadBytes(byteArray, loaderContext);
}
a url:
else if (url)
{
// Create an instance of the Flash Player Loader class to do all the work
loader = new FlexLoader();
contentHolder = child = loader;
// addChild needs to be called before load()
addChild(loader);
// Forward the events from the Flash Loader to anyone
// who has registered as an event listener on this Loader.
loader.contentLoaderInfo.addEventListener(
Event.COMPLETE, contentLoaderInfo_completeEventHandler);
loader.contentLoaderInfo.addEventListener(
HTTPStatusEvent.HTTP_STATUS, contentLoaderInfo_httpStatusEventHandler);
loader.contentLoaderInfo.addEventListener(
Event.INIT, contentLoaderInfo_initEventHandler);
loader.contentLoaderInfo.addEventListener(
IOErrorEvent.IO_ERROR, contentLoaderInfo_ioErrorEventHandler);
loader.contentLoaderInfo.addEventListener(
Event.OPEN, contentLoaderInfo_openEventHandler);
loader.contentLoaderInfo.addEventListener(
ProgressEvent.PROGRESS, contentLoaderInfo_progressEventHandler);
loader.contentLoaderInfo.addEventListener(
SecurityErrorEvent.SECURITY_ERROR, contentLoaderInfo_securityErrorEventHandler);
loader.contentLoaderInfo.addEventListener(
Event.UNLOAD, contentLoaderInfo_unloadEventHandler);
...[this goes on for awhile]
So you get the gist here. Don't convert it to a Bitmap and you'll get your complete event. You could also add ADDED_TO_STAGE to your Bitmap.
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