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Compensating for differences in Android devices? (video game programming)

Different Android devices have different s开发者_StackOverflowcreen sizes and screen densities. When programming a video game, what is a good way to compensate for the differences?


Well start with Android's documentation on Supporting Multiple Screens. You can also search for related qustions (such as this, this, and this) on StackOverflow. This question has been asked often. The advice for other Apps is just as applicable to games.


I recommend checking out all the answers here. This question is up for bounty, so a lot of people should be providing helpful answers.

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