FluidSynth Integration in iOS
I was able to create a static library out of the FluidSynth source code using http://sourceforge.net/apps/trac/fluidsynth/wiki/FluidSynthOnIphone. Using that library, my iOS project compiles flawlessly. However I am stuck on making the it sound. I b开发者_如何转开发elieve what is missing is a supported audio driver needed for FluidSynth to function correctly.
What I'm looking for I think is this http://fluidsynth.sourceforge.net/api/index.html#UsingSynth but I can't find helpful source code around the web about it. I imagine connecting FluidSynth with one of IOS' native audio frameworks like AudioUnit or OpenAL. Can anyone help, I understand little about buffers and stuff. Thanks.
I have patched FluidSynth1.0.9 as an iOS version, it contains a 'README-iOS' text file and an iOS directory which has one demo project in it.
You can download it from http://www.artgolf.info/fluidsynth-1.0.9.zip , Have fun:)
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