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Suggestions for building an Economic Simulator? [closed]

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I'm trying to construct an OOP/turn-based economic simulator that a) uses AI to simulate rational decision-making b) allows optimal speed with multiple agents interacting and reacting per turn and c) tracks data and logs it to a data开发者_如何学Cbase. I'm using Java and SQL (I'm most familiar with these) right now, but was looking for suggested reading and perhaps opinions on technologies better suited to the task, if there are any. Thanks!

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