WP7 Audio Streaming Help
So I've downloaded the samples from http://archive.msdn.microsoft.com/ManagedMediaHelpers.
I've got my code working using MP3MediaStreamSource. However, I don't fully understand the code would like some explanation.
public partial class MainPage : PhoneApplicationPage
{
private static string mediaFileLocation = "http://file-here.mp3";
private static HttpWebRequest request = null;
private static Mp3MediaStreamSource mss = null;
public MainPage()
{
InitializeComponent();
}
private void RequestCallback(IAsyncResult asyncResult)
{
HttpWebResponse response = request.EndGetResponse(asyncResult) as HttpWebResponse;
Stream s = response.GetResponseStream();
mss = new Mp3MediaStreamSource(s, response.ContentLength);
Deployment.Current.Dispatcher.BeginInvoke(
() =>
{
this.wp7AudioElement.Volume = 100;
this.wp7AudioElement.SetSource(mss);
});
}
private void Button_Click(object sender, RoutedEventArgs e)
{
request = WebRequest.CreateHttp(MainPage.mediaFileLocation);
// NOTICE
// Makes this demo code easier but I wouldn't do this on a live phone as it will cause the whole
// file to download into memory at once.
//
// Instead, use the asynchronous methods and read the stream in the backgound and dispatch its
// data as needed to the ReportGetSampleCompleted 开发者_高级运维call on the UIThread.
request.AllowReadStreamBuffering = true;
IAsyncResult result = request.BeginGetResponse(new AsyncCallback(this.RequestCallback), null);
}
}
It's really just the last method I need explained, I don't understand the Notice as to why it's a bad idea and how to do it differently?
Basically, it is trying to tell you that you are downloading 1 file COMPLETELY before it plays. It is not a good idea, since if the file is 10 MB, it may take a while before it completely downloads.
A better idea would be to chunk the file using Encoders, and read it in on need basis.
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